
Memnarch, the Warden
Memnarch, the Warden Commander Deck
Memnarch, the Warden is a colorless artifact ramp deck. It floods the board with mana rocks, cost reducers and artifact creatures so the 10-mana commander lands early, then turns each Memnarch attack into a huge card draw, one card per artifact. Big mana from Tron lands, untappers and doubling effects also powers out colorless bombs and Ugin planeswalkers. Most of the colored world gets swept away while the artifact board survives. How it wins: Massive artifact boards go wide and tall, with Memnarch and big constructs swinging behind evasion and anthem effects, and colorless value loops like Glaring Fleshraker with Sensei's Divining Top and Mystic Forge can finish the game outright. Key roles: - Explosive colorless mana: Fast rocks, big-mana lands and untap effects let the deck cast Memnarch and nine-drops turns ahead of schedule, and some doubling stacks on top of the artifact count (Basalt Monolith, Voltaic Key, Forsaken Monument) - Artifact cost reduction: Affinity, improvise and discount effects scale with the artifact count, turning a wide board into nearly free threats (Mycosynth Golem, Metalwork Colossus, Darksteel Monolith) - Artifact-count payoffs: Memnarch's attack draws, the Battlesphere's Myr damage and equipment that grows with artifacts all reward keeping many artifacts in play (Myr Battlesphere, Nettlecyst, Steel Overseer) - Sacrifice and recursion loops: Artifacts get sacrificed for mana or tutors and returned from the graveyard. With Glaring Fleshraker pinging on every recast, this becomes an infinite damage engine (Krark-Clan Ironworks, Scrap Trawler, Myr Retriever) - Colorless spell chains: Casting colorless spells from the top of the library or copying them makes Spawn tokens and damage triggers that can go infinite (Mystic Forge, Sensei's Divining Top, Echoes of Eternity) - Colorless sweepers and team evasion: One-sided wipes of colored permanents clear blockers while the artifact army gains flying, haste and indestructibility to close the game (All Is Dust, Ugin, Eye of the Storms, Krang, Utrom Warlord)
Memnarch, the Warden decklist
- Akroma's Memorial
- Arc Reactor
- Basalt Monolith
- Cloud Key
- Commander's Plate
- Darksteel Forge
- Darksteel Monolith
- Dreamstone Hedron
- Everflowing Chalice
- Expedition Map
- Forsaken Monument
- Hedron Archive
- Krark-Clan Ironworks
- Lightning Greaves
- Mana Vault
- Manifold Key
- Mind Stone
- Mystic Forge
- Nettlecyst
- Portal to Phyrexia
- Sensei's Divining Top
- Sol Ring
- Soul-Guide Lantern
- The Mightstone and Weakstone
- The One Ring
- Thought Vessel
- Thran Dynamo
- Vexing Bauble
- Voltaic Key
- Worn Powerstone
- Adventurer's Inn
- Amonkhet Raceway
- Ancient Tomb
- Bonders' Enclave
- Buried Ruin
- Command Beacon
- Crystal Grotto
- Darksteel Citadel
- Gemstone Caverns
- Guildless Commons
- Homeward Path
- Inventors' Fair
- Phyrexia's Core
- Reliquary Tower
- Rogue's Passage
- Sanctum of Ugin
- Scavenger Grounds
- Shrine of the Forsaken Gods
- 3× Snow-Covered Wastes
- Temple of the False God
- Tomb of the Spirit Dragon
- Treasure Vault
- Ugin's Labyrinth
- Urza's Cave
- Urza's Mine
- Urza's Power Plant
- Urza's Saga
- Urza's Tower
- Urza's Workshop
- War Room
- 5× Wastes
- Zhalfirin Void
- Cryptothrall
- Crystalline Entity
- Foundry Inspector
- Geode Golem
- Glaring Fleshraker
- Jhoira's Familiar
- Krang, Utrom Warlord
- Kuldotha Forgemaster
- Liberator, Urza's Battlethopter
- Lodestone Golem
- Metalwork Colossus
- Metalworker
- Mycosynth Golem
- Myr Battlesphere
- Myr Retriever
- Palladium Myr
- Panther Robot
- Scrap Trawler
- Shimmer Myr
- Solemn Simulacrum
- Steel Overseer
- Walking Ballista
- Echoes of Eternity
- Eldrazi Confluence
- Null Elemental Blast
- Warping Wail
- Tezzeret, Cruel Captain
- Ugin, Eye of the Storms
- Ugin, the Ineffable
- Ugin, the Spirit Dragon
- All Is Dust