
Mr. House, President and CEO
Mr. House, President and CEO Commander Deck
Mr. House turns dice rolls into 3/3 Robot artifact tokens, plus a Treasure on a 6 or higher, and his own activation rolls an extra die for each Treasure mana spent on it. The deck packs d6 and d20 rollers, along with effects that add an extra die and drop the lowest, so it rolls more often and higher. Each Robot and Treasure that results feeds token doublers, Treasure multipliers and enter-the-battlefield damage, which builds a self-sustaining loop of artifacts, mana and pings. How it wins: It overwhelms opponents with a growing army of Robot and Treasure tokens, then closes with direct damage and life-loss triggers from artifacts and creatures entering or dying, with combat and an alternate Treasure-count win as backups. Key roles: - Dice manipulation: Rolling an extra die and ignoring the lowest pushes results toward 4 and 6, so Mr. House pays out Robots and Treasure far more reliably. These cards also reward each roll with counters, damage or charge. (Barbarian Class, Wyll, Blade of Frontiers, Vexing Puzzlebox) - Dice-rolling sources: Attack triggers, planeswalker abilities and artifact activations add rolls beyond Mr. House's own, each one a fresh chance at Robots, Treasure, cards or damage. (Hoarding Ogre, Comet, Stellar Pup, Clown Car) - Treasure and token multiplication: Doublers and Treasure amplifiers turn each payout into several artifacts. That fuels bigger Mr. House activations with more dice, and stockpiles Treasure toward an alternate win. (Anointed Procession, Xorn, Academy Manufactor) - Artifact and creature drain: Every Robot, Treasure or token entering or dying pings each opponent, so the token engine doubles as a burn engine. (Ingenious Artillerist, Impact Tremors, Purphoros, God of the Forge) - Sacrifice conversion: Outlets turn excess tokens into mana, cards, new tokens or more drain, which keeps the loop running and refuels the hand. (Ashnod's Altar, Jan Jansen, Chaos Crafter, Skullclamp) - Treasure-count finish and big mana: Huge Treasure hoards enable an upkeep win or explosive turns, backed by mana-flooding dragons and repeatable artifact untaps. (Revel in Riches, Goldspan Dragon, Clock of Omens)
Mr. House, President and CEO decklist
- Academy Manufactor
- Ancient Copper Dragon
- Ancient Tomb
- Anguished Unmaking
- Anointed Procession
- Arcane Signet
- Arid Mesa
- Ashnod's Altar
- Barbarian Class
- Battlefield Forge
- Big Score
- Black Market Connections
- Blasphemous Act
- Blood Crypt
- Bloodstained Mire
- Bojuka Bog
- Boros Charm
- Boros Signet
- Brazen Dwarf
- Caves of Koilos
- Chaos Channeler
- Chaos Warp
- Clifftop Retreat
- Clock of Omens
- Clown Car
- Comet, Stellar Pup
- Command Tower
- Concealed Courtyard
- Contraband Livestock
- Deflecting Swat
- Delina, Wild Mage
- Dragonskull Summit
- Esper Sentinel
- Exotic Orchard
- Fabled Passage
- Generous Gift
- Godless Shrine
- Goldspan Dragon
- Haunted Ridge
- Hoarding Ogre
- Idol of Oblivion
- Impact Tremors
- Ingenious Artillerist
- Inventors' Fair
- Iron Mastiff
- Isolated Chapel
- Jan Jansen, Chaos Crafter
- Jeska's Will
- Lightfoot Rogue
- Lightning Greaves
- Losheel, Clockwork Scholar
- Luxury Suite
- Magda, Brazen Outlaw
- Marionette Apprentice
- Marsh Flats
- Mirkwood Bats
- 2× Mountain
- Nomad Outpost
- Orzhov Signet
- Path of Ancestry
- Path to Exile
- Phyrexian Arena
- 3× Plains
- Professional Face-Breaker
- Purphoros, God of the Forge
- Rakdos Signet
- Reckless Fireweaver
- Revel in Riches
- Ruinous Ultimatum
- Sacred Foundry
- Savai Triome
- Skullclamp
- Smoldering Marsh
- Smothering Tithe
- Sol Ring
- Spectator Seating
- Sulfurous Springs
- Sundown Pass
- 2× Swamp
- Swiftfoot Boots
- Swords to Plowshares
- Talisman of Conviction
- Talisman of Hierarchy
- Talisman of Indulgence
- The Deck of Many Things
- Treasure Vault
- Trouble in Pairs
- Vault of Champions
- Vault of the Archangel
- Vexing Puzzlebox
- Wand of Wonder
- Wear
- Wyll's Reversal
- Wyll, Blade of Frontiers
- Xorn
