Dromar, the Banisher — Commander art

Dromar, the Banisher (predh)

Dromar, the Banisher Commander Deck

by sashazaa100 cards

Dromar, the Banisher leads a reanimator-control deck built as a theme deck from the old-border card pool, Alpha through Scourge. Counterspells, board wipes and attack taxes slow the game down. Looting, discard outlets and self-mill fill the graveyard, and a deep suite of reanimation and recursion spells cheats huge fliers and value creatures into play ahead of schedule. Once a big threat or Dromar connects, the commander's combat trigger, paying {2}{U} to bounce every creature of a chosen color, clears the way for repeated evasive attacks. Mass recursion and repeatable reanimation engines rebuy enters-the-battlefield and death triggers after each wipe, keeping inevitability through card advantage and graveyard value. How it wins: It reanimates oversized evasive threats after sweeping or taxing the board, then attacks in the air with them and Dromar, whose color-bounce triggers keep blockers and opposing boards off the table until opponents fall. Key roles: - Graveyard filling: Loot, wheel and self-mill effects discard or bin fat creatures early so they can be reanimated cheaply, also smoothing draws (Buried Alive, Frantic Search, Cephalid Broker) - Reanimation engines: Single-target and repeatable recursion puts big threats onto the battlefield for a fraction of their cost and turns sacrifices and deaths into value loops (Recurring Nightmare, Animate Dead, Necromancy) - Mass recursion after wipes: Wrath effects pair with symmetrical or pile-based mass reanimation, so the deck sweeps the board and then returns its own creature graveyard in one swing (Living Death, Death or Glory, Decree of Pain) - Evasive finishers: Huge fliers and protection-laden bodies are the reanimation targets that close games and carry Dromar's bounce plan alongside it (Akroma, Angel of Wrath, Spirit of the Night, Iridescent Angel) - Board lock and tempo: Attack taxes, combat-skipping, counters and repeatable creature removal keep opponents from racing while the bounce trigger and enter-the-battlefield bounce reset their boards (Propaganda, Blinding Angel, Visara the Dreadful) - Lifegain buffer: Lifelink-style effects and life swings offset painlands, symmetric damage and self-inflicted life loss, letting the deck grind long games (Exalted Angel, Pestilence, Angelic Chorus)

Dromar, the Banisher (predh) decklist

  • Counterspell
  • Hell's Caretaker
  • Merfolk Looter
  • Coastal Tower
  • Collective Restraint
  • Death or Glory
  • Drake-Skull Cameo
  • Fact or Fiction
  • Probe
  • Rout
  • Reya Dawnbringer
  • Seashell Cameo
  • Salt Marsh
  • Compulsion
  • Hypnox
  • Mutilate
  • Avatar of Woe
  • Decree of Pain
  • Dromar's Charm
  • Dromar's Cavern
  • Urza's Guilt
  • Blinding Angel
  • Coffin Queen
  • Living Death
  • Propaganda
  • Salt Flats
  • Recurring Nightmare
  • Frantic Search
  • Karmic Guide
  • Pestilence
  • Spirit Link
  • Man-o'-War
  • Necromancy
  • Miraculous Recovery
  • Havoc Demon
  • Scion of Darkness
  • Angelic Chorus
  • Diabolic Servitude
  • Exhume
  • Windfall
  • Bad River
  • Flood Plain
  • Spirit of the Night
  • Animate Dead
  • Sol Ring
  • Swords to Plowshares
  • Wrath of God
  • Arcane Denial
  • Sift
  • Caves of Koilos
  • Vindicate
  • Akroma's Vengeance
  • Exalted Angel
  • Read the Runes
  • Charcoal Diamond
  • Marble Diamond
  • Sky Diamond
  • Underground River
  • Cephalid Broker
  • Cephalid Looter
  • Darkwater Catacombs
  • Iridescent Angel
  • Skycloud Expanse
  • Adarkar Wastes
  • Fellwar Stone
  • Phyrexian Rager
  • Buried Alive
  • Eternal Dragon
  • Careful Study
  • Akroma, Angel of Wrath
  • 9× Island
  • 7× Plains
  • 10× Swamp
  • Visara the Dreadful
  • Congregate
  • Disenchant

Dromar, the Banisher (predh)

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updated 4h ago100 cards1 issueBanned: Recurring Nightmare