
Bard, King of Dale
Bard, King of Dale Commander Deck
Bard, King of Dale turns every extra draw into two cards and doubles every token created under its controller's control, so the deck fills itself with cheap ways to draw a second card each turn and create small Human Soldier tokens. Recruit is the glue: each recruit is a draw that Bard doubles, followed by a discard that makes a token Bard also doubles. Meanwhile the many "whenever you draw your second card each turn" creatures trigger reliably and spawn more bodies, which feed token-entry payoffs back into more cards. The result is a snowballing go-wide board of Humans, Birds and Faeries, protected by counterspells and spot removal. How it wins: It floods the board with doubled tokens and grows them with anthems, counters and power-scaling creatures, then swings wide for lethal while vigilance and fog-like taxing keep it safe. Key roles: - Recruit engine: Loot effects that draw, discard a nonland card and make a Human Soldier, each doubled by Bard, King of Dale into two draws and two tokens. They provide card selection and bodies at once (Bard's Company, Great Gilded Boat, Patient Instructor). - Second-draw payoffs: Creatures that trigger on the second card drawn each turn, turning the extra draws into tokens, counters, copies or mill (Prince Imrahil the Fair, Homunculus Horde, Mischievous Mystic). - Token-to-card loop: Payoffs for tokens entering draw more cards, which trigger more second-draw tokens in a self-feeding cycle (Mister Fantastic, Reed Richards, Belladonna Took, Mentor of the Meek). - Token producers: Standalone generators of multiple bodies that Bard, King of Dale doubles into armies (Elspeth, Sun's Champion, Adeline, Resplendent Cathar, Faramir, Prince of Ithilien). - Wide-board finishers: Effects that make the swarm lethal through team pumps, mass counters and power equal to creature count (Thorin's Last Stand, Esgaroth Garrison, Requisition Raid). - Draw-count growers: Evasive creatures and draw enablers that scale with every card drawn and keep the draw engine fed (Ravenhill Flock, Clinquant Skymage, Super Intelligence).
Bard, King of Dale decklist
- Arcane Signet
- Azorius Signet
- Commander's Sphere
- Fellwar Stone
- Great Gilded Boat
- Mind Stone
- Sol Ring
- Talisman of Progress
- Thrór's Map
- Command Tower
- Exotic Orchard
- Glacial Fortress
- Hobbit Hole
- 12× Island
- Lake-town
- 14× Plains
- Port Town
- Prairie Stream
- Skycloud Expanse
- Temple of Enlightenment
- Tranquil Cove
- Adeline, Resplendent Cathar
- Bard the Bowman
- Bard's Company
- Belladonna Took
- Bilbo Baggins, Burglar // Take a Glance
- Bilbo, Luckwearer // Burglar's Plot
- Bofur, Reliable Guardian // Concerted Care
- Clinquant Skymage
- Dáin, Lord of the Iron Hills
- Elven Raft-Steerer
- Esgaroth Garrison
- Faramir, Prince of Ithilien
- Gandalf, Wandering Wizard
- Homunculus Horde
- Lake-town Lookout
- Lake-town Mariners // Gone Fishing
- Lake-town Toymaker
- Lakeshore Apothecary
- Long Lake Nuisance
- Master's Councillors
- Mentor of the Meek
- Mischievous Mystic
- Mister Fantastic, Reed Richards
- Old Thrush
- Patient Instructor
- Prince Imrahil the Fair
- Ravenhill Flock
- Celebrate the Mountain-king
- Eagle's Rescue
- Enchanted River's Grasp
- Old Fat Spider Can't See Me
- Super Intelligence
- The Mountain-king's Return
- Confusticate and Bebother
- Disenchant
- Magnificent End
- Negate
- Opt
- Path to Exile
- Plunder the Trollshaws
- Settle the Wreckage
- Sound the Trumpets
- Stone by Sunlight
- Swords to Plowshares
- Thorin's Last Stand
- Thranduil's Decree
- Uneasy Partings
- Elspeth, Sun's Champion
- Fumigate
- Moment of Glory
- Preordain
- Requisition Raid
- Island
- The Queen of Dale