
Wick, the Whorled Mind
Wick, the Whorled Mind Commander Deck
Rat tribal that floods the board with Rat tokens and creatures, each one feeding Wick's single Snail with +1/+1 counters. Then the Snail is sacrificed for {U}{B}{R} to deal its power to each opponent and draw that many cards. Changelings and type-setting effects like Maskwood Nexus and Leyline of Transformation make every creature a Rat, and also a Snail. That turns token-makers and shapeshifters into extra Wick triggers and possible fodder for the sacrifice. How it wins: It goes wide with Rats and either swarms through with anthem, menace and evasion effects, or grows a huge Snail and sacrifices it to Wick to drain every opponent at once, backed by enter-the-battlefield pings and poison from toxic Rats. Key roles: - Rat token production: Repeatable and burst Rat generation. Every Rat entering grows Wick's Snail, so this fuels the engine and the wide board. (Marrow-Gnawer, Lord Skitter, Sewer King, Ogre Chitterlord) - Snail growth and payoff: Pumping and preserving the counters on the Snail before the sacrifice. Power doublers spike the damage, and The Ozolith keeps counters from a lost Snail. (The Ozolith, Bulk Up, Patchwork Banner) - Type unification: Effects that make every creature a Rat (or a Snail), so any creature entering triggers Wick and Rat payoffs, and type-based board wipes spare only the deck's own creatures. (Maskwood Nexus, Leyline of Transformation, Kindred Dominance) - Rat scaling threats and anthems: Creatures and enchantments whose power scales with Rat count, plus evasion and lords that turn the swarm into a lethal attack. (Pack Rat, Ashcoat of the Shadow Swarm, Shared Animosity) - Death and sacrifice value: Creature deaths replace themselves with Rats, cards or counters, so sacrificing Snails and chump fodder keeps generating resources. (Skullclamp, Totentanz, Swarm Piper, Ogre Slumlord) - Incidental drain and poison: Entering creatures and attacking Rats chip opponents through damage, life loss or toxic, giving alternate routes to close the game. (Impact Tremors, Valley Rotcaller, Karumonix, the Rat King)
Wick, the Whorled Mind decklist
- Arcane Signet
- Dimir Signet
- Maskwood Nexus
- Patchwork Banner
- Rakdos Signet
- Skullclamp
- Sol Ring
- Talisman of Creativity
- Talisman of Dominance
- Talisman of Indulgence
- The Ozolith
- Thought Vessel
- Blood Crypt
- Bloodstained Mire
- Bojuka Bog
- Command Tower
- Crumbling Necropolis
- Dragonskull Summit
- Drowned Catacomb
- Exotic Orchard
- 4× Island
- Luxury Suite
- Morphic Pool
- 3× Mountain
- Mudflat Village
- Path of Ancestry
- Polluted Delta
- Reliquary Tower
- Smoldering Marsh
- Steam Vents
- Sunken Hollow
- 7× Swamp
- Swarmyard
- Three Tree City
- Watery Grave
- Xander's Lounge
- Ashcoat of the Shadow Swarm
- Azure Beastbinder
- Bloodline Pretender
- Changeling Outcast
- Chittering Witch
- Karumonix, the Rat King
- Lord Skitter's Butcher
- Lord Skitter, Sewer King
- Mad Ratter
- Marrow-Gnawer
- Ogre Chitterlord
- Ogre Slumlord
- Pack Rat
- Persistent Marshstalker
- Piper of the Swarm
- 5× Rat Colony
- Shoreline Looter
- Tangled Colony
- Taurean Mauler
- Totentanz, Swarm Piper
- Typhoid Rats
- Valley Rotcaller
- Voracious Vermin
- Vren, the Relentless
- Black Market Connections
- Impact Tremors
- Kindred Discovery
- Leyline of Transformation
- Reflections of Littjara
- Shared Animosity
- An Offer You Can't Refuse
- Arcane Denial
- Bulk Up
- Chaos Warp
- Counterspell
- Dark Ritual
- Deadly Dispute
- Gnawing Crescendo
- Negate
- Tainted Strike
- Terminate
- Blasphemous Act
- Feed the Swarm
- Kindred Dominance
- Plague of Vermin
- Revenge of the Rats
- Swamp
- Mountain