Krenko, Mob Boss — Commander art

Krenko

Krenko, Mob Boss Commander Deck

by glorious_kirin100 cards

Mono-red goblin go-wide deck built around Krenko, Mob Boss, whose tap ability creates tokens equal to the number of Goblins already controlled, so the board roughly doubles each activation. The list feeds that engine with cheap goblins and token makers, a dense haste package so Krenko can tap the turn it lands, and untap effects for extra activations. The swarm then becomes damage through attack triggers, enter-the-battlefield pings, sacrifice outlets, anthems and creature-count burn. How it wins: Snowball an enormous goblin army, then finish opponents with mass attacks backed by pump, menace and per-attacker damage triggers, or with direct burn that scales with creature count and creatures entering. Key roles: - Goblin density and token growth: Cheap goblins, token spells and recurring token makers raise the Goblin count, so each Krenko, Mob Boss activation is bigger, and tutors find the key pieces. (Goblin Matron, Krenko, Tin Street Kingpin, Legion Warboss) - Haste and untap enablers: These let Krenko, Mob Boss tap immediately, give fresh tokens haste to attack the turn they arrive, and allow a second activation in one turn. (Goblin Warchief, Jandor's Saddlebags, Goblin Motivator) - Enter and attack triggers: Each new token or attacking creature pings opponents, so a single Krenko activation or alpha strike deals heavy damage without combat connecting. (Warstorm Surge, Hellrider, Witty Roastmaster) - Combat amplifiers and evasion: Anthems, temporary pumps, battle cry and menace turn a sea of 1/1s into a lethal attack that is hard to block profitably. (Goblin War Drums, Quest for the Goblin Lord, Roar of Resistance) - Sacrifice and death value: Goblins sacrificed or killed convert into damage, mana or cards, which makes blockers and board wipes costly for opponents and fuels the final push. (Pashalik Mons, Siege-Gang Commander, Skirk Prospector) - Creature-count finishers: Burn and alternate wins that scale with board size close games once the swarm is established, while extra damage boosts stack on every ping. (Massive Raid, Mob Justice, Mechanized Warfare)

Krenko decklist

  • 28× Mountain
  • Arcane Signet
  • Castle Embereth
  • Command Tower
  • Thrill of Possibility
  • Forgotten Cave
  • Dragon Fodder
  • Faithless Looting
  • Foundry Street Denizen
  • Goblin Matron
  • Goblin Motivator
  • Goblin Warchief
  • Krenko's Command
  • Mind Stone
  • Outnumber
  • Preyseizer Dragon
  • Shock
  • Skirk Prospector
  • Sol Ring
  • Jandor's Saddlebags
  • Warstorm Surge
  • Myriad Landscape
  • Goblin War Drums
  • Siege-Gang Commander
  • Goblin Chirurgeon
  • Raid Bombardment
  • Five-Alarm Fire
  • Massive Raid
  • Ogre Battledriver
  • Goblin Cratermaker
  • Legion Warboss
  • Abrade
  • Hellrider
  • Ib Halfheart, Goblin Tactician
  • Thermopod
  • Close Quarters
  • Krenko, Tin Street Kingpin
  • Pashalik Mons
  • Outpost Siege
  • Hazoret's Monument
  • Hordeling Outburst
  • Adaptive Automaton
  • Goblin Wardriver
  • Caterwauling Boggart
  • Springleaf Drum
  • Goblin Lookout
  • Goblin Instigator
  • Mob Justice
  • Chain Reaction
  • Quest for the Goblin Lord
  • Tuktuk Rubblefort
  • Impulsive Pilferer
  • Battle Cry Goblin
  • Moonsilver Key
  • Goro-Goro, Disciple of Ryusei
  • Devilish Valet
  • Witty Roastmaster
  • Rundvelt Hordemaster
  • Mechanized Warfare
  • Roar of Resistance
  • Rising of the Day
  • Moria Marauder
  • Molten Gatekeeper
  • Howlsquad Heavy
  • Skullclamp
  • Lightning Greaves
  • Swiftfoot Boots
  • Impact Tremors
  • Goblin Bombardment
  • Shared Animosity
  • Coat of Arms
  • Thousand-Year Elixir
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