Kenrith, the Returned King — Commander art

Kenrith, the Returned King

Kenrith, the Returned King Commander Deck

by cobalt_orgg100 cards

Kenrith is a five-color mana sink, and the deck ramps hard into piles of mana so it can activate his abilities over and over: card draw, +1/+1 counters, life, haste and trample, and reanimation from any graveyard. Cost reducers and untap effects stretch each turn's mana into many activations. A political, group-hug layer of votes, symmetrical draw and attack taxes keeps the table friendly while Kenrith takes over. A small Gate package rides on the land ramp to draw extra cards and fuel the five-color mana base. How it wins: Kenrith's activations bury the table in card advantage and reanimated threats, then a board grown with counters and given trample and haste swings for lethal, or Vizkopa Guildmage turns Kenrith's repeated life gain into life loss for every opponent. Key roles: - Ramp and fixing: land searches, mana rocks and mana creatures build the large, all-color mana pool that Kenrith's five abilities demand (Faeburrow Elder, Chromatic Lantern, Tempt with Discovery) - Activation cost reduction: cheapens the activated abilities of Kenrith and other creatures, so each turn's mana pays for far more draws, counters and reanimations (Training Grounds, Biomancer's Familiar, Zirda, the Dawnwaker) - Untap engines: let the mana be used on opponents' turns and at end step, turning Kenrith into an instant-speed engine around the table (Seedborn Muse, Wilderness Reclamation) - Reanimation and graveyard value: stocks the graveyard and brings creatures back through Kenrith's last ability or mass returns (Buried Alive, Magister of Worth, Eternal Witness) - Politics and group hug: votes, symmetrical gifts and attack taxes keep opponents placated or deterred while the deck builds up, with extra votes to swing outcomes (Ballot Broker, Círdan the Shipwright, Propaganda) - Gates and drain finish: the Gate lands and Gate searches feed extra draws, and the life-gain drain turns Kenrith's 5-life activation into a kill (Guild Summit, Circuitous Route, Vizkopa Guildmage)

Kenrith, the Returned King decklist

  • Arcane Signet
  • Chromatic Lantern
  • Commander's Sphere
  • Fellwar Stone
  • Lightning Greaves
  • Sol Ring
  • Swiftfoot Boots
  • Wayfarer's Bauble
  • Azorius Guildgate
  • Boros Guildgate
  • Canopy Vista
  • Command Tower
  • Dimir Guildgate
  • Evolving Wilds
  • Exotic Orchard
  • 5× Forest
  • Frontier Bivouac
  • Golgari Guildgate
  • Gruul Guildgate
  • 3× Island
  • Izzet Guildgate
  • 3× Mountain
  • Opulent Palace
  • Orzhov Guildgate
  • Path of Ancestry
  • 5× Plains
  • Rakdos Guildgate
  • Sea Gate
  • Selesnya Guildgate
  • Simic Guildgate
  • 3× Swamp
  • Terramorphic Expanse
  • Agatha of the Vile Cauldron
  • Baird, Steward of Argive
  • Ballot Broker
  • Biomancer's Familiar
  • Composite Golem
  • Círdan the Shipwright
  • District Guide
  • Eternal Witness
  • Faeburrow Elder
  • Fathom Mage
  • Gatecreeper Vine
  • Gluntch, the Bestower
  • Humble Defector
  • Llanowar Elves
  • Magister of Worth
  • Marwyn, the Preserver
  • Nine-Fingers Keene
  • Queen Marchesa
  • Reclamation Sage
  • Sakura-Tribe Elder
  • Seedborn Muse
  • Selvala, Explorer Returned
  • Solemn Simulacrum
  • Spore Frog
  • The Council of Four
  • Vizkopa Guildmage
  • Willbreaker
  • Zirda, the Dawnwaker
  • Ghostly Prison
  • Guild Summit
  • Propaganda
  • Rites of Flourishing
  • Spelunking
  • Training Grounds
  • Wilderness Reclamation
  • Beast Within
  • Counterspell
  • Crop Rotation
  • Generous Gift
  • Growth Spiral
  • Negate
  • Path to Exile
  • Swords to Plowshares
  • Buried Alive
  • Circuitous Route
  • Cultivate
  • Explore the Underdark
  • Farseek
  • Kodama's Reach
  • Open the Gates
  • Rampant Growth
  • Sylvan Scrying
  • Tempt with Discovery
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