Khârn the Betrayer
Khârn the Betrayer Commander Deck
My strategy is to goad enemies so Khârn is forced to attack other players instead of me. I also want to equip him with equipment or enchantments that either prevent him from attacking me, or that benefit me as the owner even when an opponent controls him (e.g. Lizard Blades returning to hand, Sword of the Animist fetching lands for me). My win condition is buffing Khârn up to one-shot lethal damage on a single swing. I want to play reactively and prioritize instant-speed spells so I can act on other players' turns.
Decklist
- 28× Mountain
- Rogue's Passage
- Sokenzan, Crucible of Defiance
- Mines of Moria
- Shinka, the Bloodsoaked Keep
- Treasure Vault
- Valakut Awakening // Valakut Stoneforge
- Sol Ring
- Arcane Signet
- Mind Stone
- Thought Vessel
- Fellwar Stone
- Goldspan Dragon
- Professional Face-Breaker
- Captain Lannery Storm
- Shiny Impetus
- The Reaver Cleaver
- Ragavan, Nimble Pilferer
- Grenzo, Havoc Raiser
- Xorn
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
- Vengeful Ancestor
- Ancient Tomb
- War Room
- Sword of the Animist