
Thanos, the Mad Titan
Thanos, the Mad Titan Commander Deck
Thanos leads a five-color Villain tribal midrange deck that floods the board with Villain creatures and 2/1 menace tokens, turning every Villain entering or being cast into incremental value through cost reduction, token makers, life drain and connive triggers. A second engine rewards drawing a second card each turn with tokens, counters and drain, fed by connive and cheap looting. Thanos himself is a lifelinking deathtouch body whose one-shot power-up wipes every other creature of the chosen odd or even mana value, so the deck can be shaped to survive his half-board wipe while opponents lose theirs. How it wins: It goes wide with menace Villains and pumped power-up creatures, chips opponents with repeated drain and Villain-enter damage, then clears blockers with removal or a Thanos power-up wipe to swing for lethal. Key roles: - Villain payoffs: Casting or landing Villains makes spells cheaper, spawns menace tokens, grows creatures and drains every opponent each turn (Madame Hydra, Baron Strucker, HYDRA Overlord, Crossbones, Malicious Mercenary) - Second-card-draw engine: Connive, looting and extra draws reliably hit the second draw each turn, triggering tokens, counters, drain and plan progress (Construct a Cosmic Cube, Madame Masque, Leader, Super-Genius) - Token swarm: A steady stream of 2/1 menace Villains and Robot tokens widens the board and refills it after a Thanos wipe (Arnim Zola, Bio-Fanatic, HYDRA Troopers, Robot Domination) - Power-up and counter growth: One-shot power-up activations, cheaper the turn a creature enters, pile +1/+1 counters on creatures, which can be doubled and protected with hexproof (Powerful Broker, Kid Loki, Ultron Drone) - Drain and direct damage plans: Villain entries, attacks and equipment ping opponents while plan enchantments build toward big payoffs (Doom Reigns Supreme, Death to Our Enemies, Whiplash, Vengeful Engineer) - Removal and board control: Spot removal, exile effects and Thanos's odd/even wipe, backed by deathtouch punishers, clear the way for attacks (Hour of Defeat, Web Up, The Serpent Society)
Thanos, the Mad Titan decklist
- Arc Reactor
- Commander's Sphere
- Fellwar Stone
- Futurist Forge
- Hawkeye's Bow
- Stolen Stark Tech
- Vibranium Energy Daggers
- A.I.M. Labs
- Avengers Hangar
- Birnin Zana Plaza
- Gathering Place
- Gleaming Bastion
- Hidden Lair
- 5× Island
- Los Diablos Missile Base
- 5× Mountain
- 4× Plains
- Pym Technologies
- Selesnya Guildgate
- 7× Swamp
- Abomination, Terrifying Titan
- Absorbing Man
- Aerial Doombot
- Agents of HYDRA
- Arnim Zola, Bio-Fanatic
- Baron Strucker, HYDRA Overlord
- Crimson Operative
- Crossbones, Malicious Mercenary
- Elektra, Daughter of the Hand
- Ghost, Spectral Saboteur
- HYDRA Troopers
- Impossible Man
- Kang, Temporal Tyrant
- Kid Loki
- Kingpin's Enforcers
- Kree Commandos
- Kree Sentinel
- Leader, Super-Genius
- Loki Laufeyson
- Madame Hydra
- Madame Masque
- Moonstone, Harsh Mistress
- Ninja of the Hand
- Powerful Broker
- Red Hulk
- Roxxon Brutes
- Super-Adaptoid
- Taskmaster, Mercenary Mimic
- The Serpent Society
- Ultron Drone
- Undercover Skrull
- Unliving Legionnaire
- Volcanic Villain
- Whiplash, Vengeful Engineer
- Compulsion
- Construct a Cosmic Cube
- Death to Our Enemies
- Doom Reigns Supreme
- Frozen in Ice
- HYDRA Infiltration
- Rewrite History
- Robot Domination
- Super Strength
- Super Villain Lockup
- The Super Hero Civil War
- Web Up
- Aetherize
- Chaos Warp
- Decoy Ploy
- Dismissive Denial
- Heated Argument
- Hour of Defeat
- Visions of Villainy
- Atlantis Attacks
- Cruel Alliance
- Swamp
- Forest
- Mountain
- Island
- Plains
- Swamp
- Forest