Kardur, Doomscourge — Commander art

Kardur, Doomscourge

Kardur, Doomscourge Commander Deck

by spectral_orc100 cards

Kardur, Doomscourge turns the table into a combat free-for-all: its enter trigger forces opposing creatures to attack each other, and every attacking creature that dies drains each opponent for 1. The deck is an aggressive Rakdos creature list that keeps swinging with tokens, menace and evasive threats. It also profits from deaths through Blood Artist-style drain triggers, raid and attack-based life loss, and damage doubling, so every combat chips at all opponents at once. How it wins: It attacks every turn with a wide, evasive board while attack triggers, death drains and damage amplifiers burn down every opponent simultaneously, finishing with direct burn like Breath of Malfegor or Fiery Confluence. Key roles: - Forced combat and goad: Kardur and similar effects make opponents' creatures attack each other, so they trade among themselves and every attacker that dies drains the table. Gifted bodies from the Hunted creatures become extra fodder for that chaos. (Kardur, Doomscourge, Geode Rager, Hunted Horror) - Attack-trigger pressure: Cards that reward simply attacking punish each opponent every combat, whether or not damage connects. (Within Range, Perforating Artist, Tectonic Giant) - Temporary attackers: Mobilize, myriad and sacrifice-at-end-step tokens widen each attack. Their deaths in combat feed Kardur's drain, card draw and death triggers. (Avenger of the Fallen, Lagomos, Hand of Hatred, Dalek Squadron) - Death drain engines: Aristocrat-style payoffs convert any creature death on either side into life loss, damage or Treasure, turning trades and board wipes into reach. (Blood Artist, Falkenrath Noble, Garna, Bloodfist of Keld) - Damage amplification and punishers: Doubling effects and static pingers multiply incidental damage and tax opponents' normal play. (Dictate of the Twin Gods, Warlock Class, Mayhem Devil) - Creature recursion and theft: Reanimation and steal effects re-buy fallen attackers or take opponents' best creatures to swing back at them. (Swift Warkite, Rakdos Joins Up, Sepulchral Primordial)

Kardur, Doomscourge decklist

  • Arcane Signet
  • Rakdos Signet
  • Akoum Refuge
  • Ancient Ziggurat
  • Canyon Slough
  • Cinder Barrens
  • Command Tower
  • Exotic Orchard
  • Memorial to Folly
  • Molten Slagheap
  • 13× Mountain
  • Rakdos Guildgate
  • 14× Swamp
  • Urborg Volcano
  • Avenger of the Fallen
  • Blackcleave Goblin
  • Blood Artist
  • Brash Taunter
  • Caustic Bronco
  • Coalstoke Gearhulk
  • Combustible Gearhulk
  • Dalek Squadron
  • Falkenrath Noble
  • Gadrak, the Crown-Scourge
  • Garna, Bloodfist of Keld
  • Geode Rager
  • Gravedigger
  • Harsh Mentor
  • Hunted Dragon
  • Hunted Horror
  • Kaervek the Merciless
  • Lagomos, Hand of Hatred
  • Mayhem Devil
  • Norin, Swift Survivalist
  • Perforating Artist
  • Rampaging Ferocidon
  • Scythe Specter
  • Sepulchral Primordial
  • Skull Collector
  • Stadium Headliner
  • Swift Warkite
  • Tectonic Giant
  • Tunnel Ignus
  • Warcry Phoenix
  • Dictate of the Twin Gods
  • Illness in the Ranks
  • Necromantic Thirst
  • Okiba Reckoner Raid // Nezumi Road Captain
  • Rakdos Joins Up
  • Warlock Class
  • Within Range
  • Breath of Malfegor
  • Chaos Warp
  • Dragon's Prey
  • Rakdos Charm
  • Skycrash
  • Soul Shatter
  • Supernatural Stamina
  • Ambition's Cost
  • Blasphemous Act
  • Feed the Swarm
  • Fiery Confluence
  • Killing Wave
  • Lose Calm
  • Mark of Mutiny
  • Mutiny
  • Profane Command
  • Psychic Miasma
  • Read the Bones
  • Rise from the Grave
  • Sign in Blood
  • Soul Salvage
  • Syphon Mind
  • Worthy Cost
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