
Krenko, Mob Boss
Krenko, Mob Boss Commander Deck
Krenko, Mob Boss taps to create a number of 1/1 red Goblin tokens equal to the Goblins you control, so each activation grows the board exponentially, and the deck aims to flood the table with creatures as quickly as possible. Because Krenko must tap and he counts himself as a Goblin, the plan is to land him early, protect him until he can untap, and add other Goblins to raise X and speed up the snowball. How it wins: Overwhelm opponents with a huge Goblin army and swing out with the wide board, ideally boosted by effects that pump or give evasion to the whole team. Key cards: - Cheap Goblin bodies: Additional Goblins raise the count Krenko multiplies, and cheap ones make the early turns explosive. - Haste enablers: Granting Krenko or his tokens haste lets the tap ability and attacks start the turn they arrive, which fits the fast plan. - Team pump and anthems: Effects that boost every creature turn a wide board of 1/1 tokens into lethal damage quickly. - Evasion and trample for the team: Giving the whole army ways past blockers keeps a huge token count from stalling. - Krenko protection and recursion: Cards that shield or return Krenko keep the engine running, since the whole plan depends on him untapping. - Accelerator: Potentially an infinite combo using Krenko for an infinite amount of goblins, preferably quickly.