Isshin, Two Heavens as One — Commander art

Isshin, Two Heavens as One

Isshin, Two Heavens as One Commander Deck

by displaced_mutant100 cards

This is a Mardu attack-trigger deck built around Isshin, which makes every ability that triggers from a creature attacking trigger one more time. Windcrag Siege's Mardu mode stacks a second copy of that effect, and Firebender Ascension can copy the triggers once it charges up. The deck fills the board with creatures that make tokens, drain life, draw cards or ramp whenever they or the team attack, so each combat snowballs into a wider board, extra cards and direct life loss, with extra combat phases multiplying everything. How it wins: Doubled attack triggers flood the board with tapped-and-attacking tokens that, together with per-attacker drains and extra combats, overwhelm the table through combat damage and mass life loss in one or two big turns. Key roles: - Trigger doublers: Isshin, Two Heavens as One plus a second copy of its effect and a trigger-copying enchantment let one attack produce two, three or more copies of every attack trigger. That is the multiplier the whole deck is built to exploit. (Windcrag Siege, Firebender Ascension) - Attacking token makers: Creatures and enchantments that create tapped-and-attacking tokens when they or the team attack. Doubled, they go wide in a single combat and feed the per-attacker payoffs. (Hero of Bladehold, Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon) - Attack drains and burn: Effects that drain or deal damage based on the number of attackers or creatures. Doubled triggers and wide boards turn these into lethal life loss without needing combat damage to connect. (Mishra, Claimed by Gix, Brutal Hordechief, Commissar Severina Raine) - Extra combats and untaps: Additional combat phases re-fire every attack trigger, and the untap tricks let attackers swing again or stay back as blockers. (Aurelia, the Warleader, Karlach, Fury of Avernus, Reconnaissance) - Attack-fueled value: Attack triggers that draw cards, make Treasure, fetch lands or reanimate creatures. When doubled, they keep the hand and mana flowing, and the temporary mobilize tokens dying draws more cards. (Audacious Thief, Goldspan Dragon, Zurgo Stormrender) - Safe attacks: Haste, damage prevention for attackers and opponent-lockout effects let the creature army swing freely every turn without losing creatures in combat or to instant-speed answers. (Iroas, God of Victory, Dolmen Gate, Myrel, Shield of Argive)

Isshin, Two Heavens as One decklist

  • Arcane Signet
  • Boros Signet
  • Dolmen Gate
  • Lightning Greaves
  • Skullclamp
  • Sol Ring
  • Swiftfoot Boots
  • Sword of the Animist
  • Talisman of Conviction
  • Talisman of Hierarchy
  • Talisman of Indulgence
  • Arid Mesa
  • Battlefield Forge
  • Blood Crypt
  • Bloodstained Mire
  • Caves of Koilos
  • Clifftop Retreat
  • Command Tower
  • Dragonskull Summit
  • Exotic Orchard
  • Godless Shrine
  • Isolated Chapel
  • Luxury Suite
  • Marsh Flats
  • 5× Mountain
  • Nomad Outpost
  • Path of Ancestry
  • 5× Plains
  • Sacred Foundry
  • Savai Triome
  • Shattered Sanctum
  • Smoldering Marsh
  • Spectator Seating
  • Sundown Pass
  • 4× Swamp
  • Vault of Champions
  • Adeline, Resplendent Cathar
  • Ainok Strike Leader
  • Alesha, Who Laughs at Fate
  • Anim Pakal, Thousandth Moon
  • Arabella, Abandoned Doll
  • Audacious Thief
  • Aurelia, the Law Above
  • Aurelia, the Warleader
  • Breena, the Demagogue
  • Brutal Hordechief
  • Caesar, Legion's Emperor
  • Captain Lannery Storm
  • Caustic Bronco
  • Commissar Severina Raine
  • Etali, Primal Storm
  • Goldspan Dragon
  • Hanweir Garrison
  • Hero of Bladehold
  • Iroas, God of Victory
  • Karlach, Fury of Avernus
  • Kellogg, Dangerous Mind
  • Krenko, Tin Street Kingpin
  • Mishra, Claimed by Gix
  • Myrel, Shield of Argive
  • Otharri, Suns' Glory
  • Skyhunter Strike Force
  • Skyknight Vanguard
  • Sun Titan
  • Voice of Victory
  • Zurgo Stormrender
  • Curse of Opulence
  • Fervent Charge
  • Firebender Ascension
  • Impact Tremors
  • Mardu Ascendancy
  • Reconnaissance
  • Rising of the Day
  • Windcrag Siege
  • Akroma's Will
  • Anguished Unmaking
  • Boros Charm
  • Chaos Warp
  • Flawless Maneuver
  • Generous Gift
  • Path to Exile
  • Swords to Plowshares
  • Teferi's Protection
  • Blasphemous Act
  • Damn
  • Farewell
  • Ruinous Ultimatum
  • Swamp
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