
Ingris Stingerquill (Budget Version) (duplicated from Prototype_Hydrax)
Ingris Stingerquill Commander Deck
Ingris Stingerquill turns every attacking creature into a 1-damage ping to each opponent, so the deck floods the board with hasty, often temporary tokens that attack every turn and burn the table out. Because each attacker deals that noncombat damage itself, red sources get amplified by damage-boosting enchantments and creatures, and enter-the-battlefield pingers add more burn as tokens arrive. The leftover tokens and expendable bodies are then sacrificed to a large suite of sacrifice-draw spells to keep cards flowing. How it wins: Go-wide hasty attacks, each attacker dealing amplified Ingris damage to every opponent, combined with token-entry burn and combat damage, drain the whole table over a few turns. Key roles: - Combat-step token generators: Each combat they create fresh hasty attackers, often sacrificed at end step, and each one triggers Ingris for a ping to every opponent. Ingris's own activated ability adds Cadets and grants haste. (Legion Warboss, Urabrask's Forge, Siege-Gang Lieutenant) - Damage amplifiers: These add extra damage to each red source, so every 1-damage attack ping from a red token becomes 2 to 4. Some also boost noncombat damage or convert it into creature removal. (Torbran, Thane of Red Fell, Fated Firepower, Spiked Corridor // Torture Pit) - Enter-the-battlefield pingers: Every token that enters deals damage to each opponent before it even attacks, doubling the value of the token makers. (Impact Tremors, Witty Roastmaster, Slash, Reptile Rampager) - Sacrifice-for-cards fodder loop: Tokens that were going to die anyway, or bodies after attacking, get cashed in for cards and treasure. Death triggers add more pings or card draw. (Deadly Dispute, Garna, Bloodfist of Keld, Morbid Opportunist) - Attack-damage payoffs: Creatures and lifelink sources reward connecting, drawing cards, gaining life or making treasure off the many attacks, while Stigma Lasher's Ingris ping shuts off opposing lifegain. (Whip of Erebos, Gix, Yawgmoth Praetor, Stigma Lasher)
Ingris Stingerquill (Budget Version) (duplicated from Prototype_Hydrax) decklist
- 15× Mountain
- 8× Swamp
- Temple of Malice
- Arcane Signet
- Command Tower
- Fabled Passage
- Torbran, Thane of Red Fell
- Altar's Reap
- Costly Plunder
- Goblin Assault
- Night's Whisper
- Sol Ring
- Chandra's Incinerator
- Village Rites
- Fellwar Stone
- Chandra, Acolyte of Flame
- Wildfire Elemental
- Blasphemous Act
- Rite of the Raging Storm
- Loyal Apprentice
- Sulfurous Springs
- Tainted Peak
- Graven Cairns
- Ophiomancer
- Smoldering Marsh
- Foreboding Ruins
- Rakdos Signet
- Lavaclaw Reaches
- Legion Warboss
- Vampiric Rites
- Whip of Erebos
- Blackcleave Cliffs
- Dragonskull Summit
- Talisman of Indulgence
- Stigma Lasher
- Deadly Dispute
- Infernal Grasp
- Morbid Opportunist
- Stensia Uprising
- Dockside Chef
- Reckoner's Bargain
- Professional Face-Breaker
- Witty Roastmaster
- Lagomos, Hand of Hatred
- Garna, Bloodfist of Keld
- Gix, Yawgmoth Praetor
- Mechanized Warfare
- Daring Piracy
- Urabrask's Forge
- Corrupted Conviction
- Nasty End
- Lord Skitter, Sewer King
- Court of Embereth
- Restless Vents
- Francisco, Fowl Marauder
- Bitter Triumph
- Fanatical Offering
- Harried Dronesmith
- Return the Favor
- Siege-Gang Lieutenant
- Eviscerator's Insight
- Molten Gatekeeper
- Razortrap Gorge
- Withering Torment
- Spiked Corridor // Torture Pit
- Searslicer Goblin
- General Kreat, the Boltbringer
- Far Fortune, End Boss
- Howlsquad Heavy
- Freya Crescent
- Elegy Acolyte
- Weftstalker Ardent
- Fated Firepower
- Slash, Reptile Rampager
- My Precious // Allure of Power
- Dark Fortress
- Impact Tremors
- Feed the Swarm