Bruce Banner // The Incredible Hulk — Commander art

Bruce Banner // The Incredible Hulk

Bruce Banner // The Incredible Hulk Commander Deck

by sluddro101 cards

Bruce Banner starts as a sorcery-speed card-draw engine, sinking spare mana into X cards. Later he transforms into The Incredible Hulk, a reach-trampling Enrage threat. Every time Hulk is dealt damage while attacking, he grows, untaps, and grants an extra combat phase. The deck is built to damage its own creatures on purpose, using self-inflicted pings, fights, sweepers and Caltrops to trigger Hulk and a crew of Enrage Dinosaurs that turn each damage event into extra combats, cards, lands, opponent damage or forced sacrifices. How it wins: Hulk repeatedly takes damage mid-combat to snowball +1/+1 counters and chain extra combat phases with trample, backed by damage-redirect creatures that punish opponents for every ping, with Blazing Sunsteel plus Polyraptor as an infinite-damage finish. Key roles: - Self-damage triggers: Repeatable pingers and global damage effects hit Hulk and the Enrage creatures as often as possible, ideally during combat so Bruce Banner's Hulk side keeps untapping into new combat phases (Caltrops, Pyrohemia, Warmonger). - Fight and bite effects: Fight spells both remove opposing creatures and deal damage back to Hulk or Enrage creatures, and pump effects make those fights lopsided (Kapow!, Epic Fight, Strength of Will). - Enrage payoffs: Dinosaurs and Red Hulk convert each damage instance into cards, ramp, direct damage, copies or opponents sacrificing permanents, so every sweeper doubles as value (Ripjaw Raptor, Silverclad Ferocidons, Red Hulk). - Damage redirection: Indestructible or equipped bodies send whatever damage they take straight to opponents, and noncombat damage amplification makes every ping count far more. This turns the deck's own sweepers into burn (Brash Taunter, Stuffy Doll, Hawkeye, Young Avenger). - Counter growth: Counter doubling and +1/+1 counter sources make Hulk and Red Hulk's Enrage growth balloon, while Doc Samson's growing power turns into big mana (Doc Samson, Super Psychiatrist, World War Hulk, Restorative Technique). - Activation speed and mana: Haste enablers let Bruce Banner draw or transform the turn he lands and let freshly cast creatures attack or activate immediately, while ramp feeds the expensive X draw and transform costs (Shang-Chi, Master of Kung Fu, Samut, Hazoret's Champion, Rhythm of the Wild).

Bruce Banner // The Incredible Hulk decklist

  • Bruce Banner
  • Arc Reactor
  • Avengers Disassembled
  • Blazing Sunsteel
  • Brash Taunter
  • Call Damage Control
  • Caltrops
  • Chaos Warp
  • Command Tower
  • Cultivate
  • Diplomatic Relations
  • Doc Samson, Super Psychiatrist
  • Enlarge
  • Epic Fight
  • 20× Forest
  • Frilled Deathspitter
  • Frozen in Ice
  • HULK SMASH!
  • Harbinger of the Hunt
  • Hawkeye, Avenging Archer
  • Hawkeye, Young Avenger
  • Heroic Intervention
  • Hex Magic
  • Irresistible Prey
  • Island
  • Kapow!
  • Los Diablos Missile Base
  • Moonmist
  • 15× Mountain
  • Photon Blast Barrage
  • Polyraptor
  • Pym Technologies
  • Pyrohemia
  • Raging Regisaur
  • Ranging Raptors
  • Red Hulk
  • Restorative Technique
  • Rhythm of the Wild
  • Ripjaw Raptor
  • Samut, Hazoret's Champion
  • Savage Land Dinosaur
  • Scout the City
  • Shang-Chi, Master of Kung Fu
  • Silverclad Ferocidons
  • Slice and Dice
  • Smoldering Werewolf
  • Sol Ring
  • Spider Manifestation
  • Spider-Man, Brooklyn Visionary
  • Spider-Sense
  • Stark Industries
  • Strength of Will
  • Stuffy Doll
  • Sulfur Falls
  • Super Speed
  • Surveillance Room
  • Tamiyo's Safekeeping
  • Taxi Driver
  • Team Tactics
  • Terrific Team-Up
  • Thought Vessel
  • Tome of Legends
  • Vibrant Cityscape
  • Warmonger
  • Web of Life and Destiny
  • World War Hulk
  • Worlds Within Worlds

Bruce Banner // The Incredible Hulk

BlueRedGreenLegendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero

updated 6h ago101 cards1 issue101 cards (need 100)