Ragnar
Ragnar Commander Deck
The deck revolves around protecting key creatures from destruction by repeatedly regenerating them using Ragnar's tap ability, keeping valuable permanents on the battlefield through combat, removal, and board wipes. The three-color identity of green, white, and blue enables a toolbox of resilient threats that benefit from staying alive longer than opponents expect, whether through combat dominance, enters-the-battlefield effects, or engines that reward sustained presence. The core gameplan is attrition-based, using Ragnar as a defensive anchor while building an overwhelming board state that opponents cannot efficiently answer.
Decklist
- Vizzerdrix
- Savannah Lions
- Sol Ring
- Fellwar Stone
- Rampant Growth
- Nature's Lore
- Mind Stone
- Three Visits
- Temple of the False God
- Wild Growth
- Thran Dynamo
- Skyshroud Claim
- Exploration
- Mirari's Wake
- Krosan Verge
- Fertile Ground
- Explosive Vegetation
- Moss Diamond
- Sky Diamond
- Far Wanderings
- Primal Growth
- One with Nature
- Spoils of Victory
- Deep Reconnaissance
- Untamed Wilds