The Wise Mothman — Commander art

The Wise Mothman

The Wise Mothman Commander Deck

by Dima99 cards

The deck uses radiation counters as a self-refilling mill source: The Wise Mothman hands out rad counters on entering and attacking, and every nonland card milled, whether by radiation, Mesmeric Orb, Ruin Crab or Raul, triggers its ability to spread +1/+1 counters across the board. Counter doublers and proliferate multiply both the +1/+1 counters on creatures and the rad counters on players. A second layer of mill payoffs turns milled cards into card draw, Zombie tokens, life and graveyard plays. How it wins: It attacks with oversized, evasive counter-laden creatures, many flying or unblockable against irradiated players, and can also lock games with the Bloodchief Ascension and Mindcrank loop that drains and mills opponents out. Key roles: - Radiation and mill engine: These cards put rad counters on players and mill cards outright, so the commander's milled-nonland trigger and the other mill payoffs fire every turn. (Nightkin Ambusher, Vault 12: The Necropolis, Mesmeric Orb) - Counter amplification: These cards increase every placement of +1/+1 counters and add extra rad counters, so each Mothman trigger and each milled card grows the board far faster. (Corpsejack Menace, Winding Constrictor, Hardened Scales) - Proliferate: Repeated proliferation grows creature counters and opponents' rad counters at once, and makes radiation mill escalate turn after turn. (Agent Frank Horrigan, Inexorable Tide, Vexing Radgull) - Mill payoffs: Once-per-turn and repeatable rewards turn milled cards into cards, tokens, life and returning creatures. (Mirelurk Queen, Screeching Scorchbeast, Glowing One) - Graveyard exploitation: Cards milled from any library, opponents' included, become resources that can be cast, reanimated or played as lands. (Raul, Trouble Shooter, The Master, Transcendent, Muldrotha, the Gravetide) - Drain and mill lock: Life loss turns into mill, and cards entering opponents' graveyards turn into drain, which together form a self-sustaining finisher. (Bloodchief Ascension, Mindcrank, Syr Konrad, the Grim)

The Wise Mothman decklist

  • Arcane Signet
  • Mesmeric Orb
  • Nuka-Nuke Launcher
  • Power Fist
  • Sol Ring
  • Talisman of Curiosity
  • Talisman of Dominance
  • Talisman of Resilience
  • Command Tower
  • Darkwater Catacombs
  • Drowned Catacomb
  • Evolving Wilds
  • Exotic Orchard
  • Fetid Pools
  • 6× Forest
  • Hinterland Harbor
  • 4× Island
  • Mariposa Military Base
  • Mortuary Mire
  • Nesting Grounds
  • Opulent Palace
  • Overflowing Basin
  • Path of Ancestry
  • Sunken Hollow
  • 5× Swamp
  • Tainted Isle
  • Tainted Wood
  • Temple of Deceit
  • Temple of Malady
  • Temple of Mystery
  • Terramorphic Expanse
  • Viridescent Bog
  • Woodland Cemetery
  • Agent Frank Horrigan
  • Alpha Deathclaw
  • Bloatfly Swarm
  • Cathedral Acolyte
  • Corpsejack Menace
  • Evolution Sage
  • Evolution Witness
  • Feral Ghoul
  • Glowing One
  • Hancock, Ghoulish Mayor
  • Infesting Radroach
  • Kami of Whispered Hopes
  • Marcus, Mutant Mayor
  • Mirelurk Queen
  • Muldrotha, the Gravetide
  • Nightkin Ambusher
  • Rampaging Yao Guai
  • Raul, Trouble Shooter
  • Ruin Crab
  • Screeching Scorchbeast
  • Strong, the Brutish Thespian
  • Syr Konrad, the Grim
  • Tato Farmer
  • The Master, Transcendent
  • Thrummingbird
  • Vexing Radgull
  • Watchful Radstag
  • Winding Constrictor
  • Bloodchief Ascension
  • Branching Evolution
  • Fraying Sanity
  • Guardian Project
  • Hardened Scales
  • Inexorable Tide
  • Struggle for Project Purity
  • Vault 12: The Necropolis
  • Assassin's Trophy
  • Atomize
  • Contaminated Drink
  • Counterspell
  • Inspiring Call
  • Mutational Advantage
  • Putrefy
  • Radstorm
  • Ripples of Potential
  • Casualties of War
  • Cultivate
  • Farseek
  • Find // Finality
  • Harmonize
  • Nuclear Fallout
  • Rampant Growth
  • Reanimate

The Wise Mothman

BlueBlackGreenLegendary Creature — Insect Mutant

updated 1d ago99 cards1 issue99 cards (need 100)