
Sauron, the Dark Lord
Sauron, the Dark Lord Commander Deck
Sauron grows a single Orc Army whenever opponents cast spells. The deck layers more amass sources on top: instants and sorceries that amass, Saruman the White Hand, Bothersome Noisemaker, and a counter-doubler. It then pushes that Army into combat so it tempts the Ring, and each temptation lets Sauron turn a hand into four fresh cards. Ring-tempt spells are spread throughout as a second way to trigger the discard-and-draw-four refill, alongside Gandalf, Call of the Ring, and Ringwraiths recursion. How it wins: It swings with one huge Army made unblockable or trampling, refilling the hand each hit, backed by spell-cast burn from Fiery Inscription and The Great Goblin and finishers like Fling and Rite of Consumption that cash in the Army's power. Key roles: - Amass engine: spells and creatures that put +1/+1 counters on the single Army, scaling with noncreature spells cast, alongside Sauron's trigger on opponents' spells (Saruman, the White Hand, Bothersome Noisemaker, Saruman the White). - Counter amplification and payoff: adding extra counters to every amass and dealing damage each time counters land, turning small amass effects into a fast clock (Mauhúr, Uruk-hai Captain, The Great Goblin, Orcish Medicine). - Getting the Army through: evasion, trample and haste so the Army connects and triggers Sauron's Ring temptation (Orcish Siegemaster, Corsairs of Umbar, Rogue's Passage). - Ring temptation and refill: cheap tempt effects that fire Sauron's discard-and-draw-four, plus cards that draw or recur off each temptation (Call of the Ring, Gandalf, Friend of the Shire, Ringwraiths). - Spellslinger value: cheap interaction that amasses, cost reducers, and burn or Wraith tokens for every instant and sorcery cast, with graveyard recasting (Fiery Inscription, Lord of the Nazgûl, Kess, Dissident Mage). - Sacrifice finishers: converting the oversized Army's power into direct damage or cards to close the game (Fling, Rite of Consumption, Bolg of the North).
Sauron, the Dark Lord decklist
- 5× Island
- 4× Mountain
- 6× Swamp
- Arcane Signet
- Command Tower
- Fling
- Anger
- Arcane Denial
- Crumbling Necropolis
- Dark Ritual
- Field of Ruin
- Rogue's Passage
- Sol Ring
- Fellwar Stone
- Blasphemous Act
- Dimir Signet
- Exotic Orchard
- Fire Diamond
- Terramorphic Expanse
- Underground River
- Worn Powerstone
- Kess, Dissident Mage
- Sulfurous Springs
- Nightscape Familiar
- Smoldering Marsh
- Choked Estuary
- Foreboding Ruins
- Rakdos Signet
- Izzet Signet
- Goblin Cratermaker
- Goblin Electromancer
- Ramunap Ruins
- Cascade Bluffs
- Dragonskull Summit
- Talisman of Dominance
- Bleeding Edge
- Commence the Endgame
- Widespread Brutality
- Talisman of Creativity
- Merciless Executioner
- Sky Diamond
- Sulfur Falls
- Notion Thief
- Rite of Consumption
- Feed the Swarm
- Maskwood Nexus
- Frostboil Snarl
- Call of the Ring
- Gandalf, Friend of the Shire
- Foray of Orcs
- Nasty End
- Treason of Isengard
- Barad-dûr
- Saruman's Trickery
- Swarming of Moria
- Grishnákh, Brash Instigator
- Mauhúr, Uruk-hai Captain
- Saruman the White
- Ringsight
- The Mouth of Sauron
- Fiery Inscription
- Surrounded by Orcs
- Ringwraiths
- Claim the Precious
- Birthday Escape
- Orcish Medicine
- Soothing of Sméagol
- Deceive the Messenger
- Sam's Desperate Rescue
- Saruman, the White Hand
- Corsairs of Umbar
- Orcish Siegemaster
- Lord of the Nazgûl
- In the Darkness Bind Them
- Moria Scavenger
- Relic of Sauron
- The Black Gate
- Spider-Sense
- Scorched Geyser
- Tablet of Discovery
- My Precious // Allure of Power
- Dark Fortress
- Bolg of the North
- The Great Goblin
- Bothersome Noisemaker
- Misty Mountains Raider
- Goblin-town