Zedruu the Greathearted — Commander art

Zedruu completed

Zedruu the Greathearted Commander Deck

by woven_robot100 cards

Zedruu turns giving things away into a resource. Every permanent the deck owns but opponents control pays out cards and life each upkeep. The list gives away harmful or self-passing permanents (cumulative-upkeep mill, damage rings, rope and purse artifacts, a betraying berserker) and steals or swaps for opponents' best threats. Meanwhile it locks the board with attack taxes, goad, counterspells and pacifying auras, so opponents fight each other while Zedruu's card flow builds. How it wins: The deck buries the table in card advantage and control until a draw-trigger engine like Niv-Mizzet or The Locust God, often paired with Curiosity or Ophidian Eye for an infinite draw-and-ping loop, burns everyone out or swarms them with flying tokens. Key roles: - Donation outlets: Repeatable and one-shot effects, including Zedruu's own activation, hand permanents to opponents to grow the upkeep trigger and offload liabilities (Donate, Bazaar Trader, Puca's Mischief) - Poisoned gifts: Permanents that hurt their new controller, keep moving around the table, or reward the deck for losing them, so each one is a gift and a weapon at once (Thought Lash, Jinxed Ring, Khârn the Betrayer) - Theft and exchange: Swapping a weak permanent for an opponent's best one, or taking their creatures outright, turns their threats into the deck's own (Role Reversal, Djinn of Infinite Deceits, Inevitable Betrayal) - Aura neutralizers and enchantment recursion: Auras that strip opponents' threats into harmless lands, treasures or 1/1s, backed by tools that rebuy enchantments from the graveyard (Imprisoned in the Moon, Minimus Containment, Eiganjo Dynastorian) - Pillow fort and goad: Attack taxes, attack-direction control and forced attacks point combat away from Zedruu and grind opponents against each other (Propaganda, Sphere of Safety, Disrupt Decorum) - Draw-trigger finishers: Engines that convert the heavy card flow into damage or tokens, combining with Curiosity or Ophidian Eye for infinite loops, amplified by life-and-draw doublers (Niv-Mizzet, Parun, Curiosity, Alhammarret's Archive)

Zedruu completed decklist

  • The Locust God
  • Disrupt Decorum
  • Supreme Verdict
  • Homeward Path
  • Djinn of Infinite Deceits
  • Day's Undoing
  • Absorb
  • Aura of Silence
  • Auramancer
  • Authority of the Consuls
  • Azorius Signet
  • Bazaar Trader
  • Bucknard's Everfull Purse
  • Cancel
  • Command Tower
  • Donate
  • Duergar Hedge-Mage
  • Eiganjo Dynastorian // Replenish
  • Ghostly Prison
  • Hanna, Ship's Navigator
  • Hithlain Rope
  • Humble Defector
  • Imprisoned in the Moon
  • Jinxed Ring
  • Keeper of the Accord
  • Minimus Containment
  • Karmic Justice
  • Mystic Monastery
  • Niv-Mizzet, the Firemind
  • Oblivion Ring
  • Open the Armory
  • Pendant of Prosperity
  • Psychic Impetus
  • Propaganda
  • Razortide Bridge
  • Role Reversal
  • Sevinne's Reclamation
  • Silverbluff Bridge
  • Sphere of Safety
  • Stasis Snare
  • Swords to Plowshares
  • Witness Protection
  • Well of Lost Dreams
  • Puca's Mischief
  • 8× Mountain
  • 8× Plains
  • Hall of Heliod's Generosity
  • Curiosity
  • Charisma
  • Reliquary Tower
  • Mystic Sanctuary
  • Flamekin Village
  • Pramikon, Sky Rampart
  • Niv-Mizzet, Parun
  • Counterspell
  • Thought Lash
  • Robe of Stars
  • Alhammarret's Archive
  • Long-Term Plans
  • Render Silent
  • Void Shatter
  • 12× Island
  • Alexios, Deimos of Kosmos
  • Khârn the Betrayer
  • Agitator Ant
  • Inevitable Betrayal
  • Curse of Opulence
  • Ophidian Eye
  • Darksteel Mutation
  • Argivian Find
  • Detention Sphere
  • Crystal Barricade
  • Dawnsire, Sunstar Dreadnought
  • Arcane Lighthouse
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