Wick, the Whorled Mind — Commander art

Wick, the Whorled Mind

Wick, the Whorled Mind Commander Deck

by Catstronaut100 cards

This is a Rat tribal go-wide deck. Every Rat that enters feeds Wick's single Snail, which keeps growing with +1/+1 counters until Wick sacrifices it for {U}{B}{R}. That deals its power as damage to each opponent and draws that many cards. Token makers, Rats that scale with the swarm, and type-changing effects turn the whole board into Rats, so a wide board both attacks hard and keeps refilling a lethal Snail. How it wins: A huge Rat swarm, pumped by anthems, attack triggers and toxic, takes over combat, while repeated Snail sacrifices from Wick and enter-the-battlefield pings drain opponents and draw past their answers. Key roles: - Rat token engines: These flood the board with Rats. Each one grows the Snail under Wick and adds bodies for combat and sacrifice. (Marrow-Gnawer, Lord Skitter, Sewer King, Ogre Chitterlord) - Snail growth and recycling: Counters, power doubling and counter recovery turn the Snail into a bigger burn-and-draw payload when Wick sacrifices it. Death triggers turn sacrifices back into fresh Rats. (The Ozolith, Bulk Up, Totentanz, Swarm Piper) - Everything is a Rat: Changelings and type-setting effects make every creature, including the Snail, count as a Rat. That feeds Wick's trigger, Rat-count payoffs, and copy or draw effects tied to the chosen type. (Maskwood Nexus, Leyline of Transformation, Reflections of Littjara) - Swarm scaling payoffs: These creatures and effects get stronger with the number of Rats and turn a wide board into lethal pressure through evasion, deathtouch, toxic and attack bonuses. (Pack Rat, Ashcoat of the Shadow Swarm, Shared Animosity) - Sacrifice card flow: Expendable tokens are cashed in for cards, and drawing extra cards produces more Rats, so the swarm keeps its hand full. (Skullclamp, Mad Ratter, Kindred Discovery) - Incidental drain: Creatures entering and attacking drain opponents a little at a time, adding reach beyond combat. (Impact Tremors, Valley Rotcaller)

Wick, the Whorled Mind decklist

  • Arcane Signet
  • Dimir Signet
  • Maskwood Nexus
  • Patchwork Banner
  • Rakdos Signet
  • Skullclamp
  • Sol Ring
  • Talisman of Creativity
  • Talisman of Dominance
  • Talisman of Indulgence
  • The Ozolith
  • Thought Vessel
  • Blood Crypt
  • Bloodstained Mire
  • Bojuka Bog
  • Command Tower
  • Crumbling Necropolis
  • Dragonskull Summit
  • Drowned Catacomb
  • Exotic Orchard
  • 4× Island
  • Luxury Suite
  • Morphic Pool
  • 3× Mountain
  • Mudflat Village
  • Path of Ancestry
  • Polluted Delta
  • Reliquary Tower
  • Smoldering Marsh
  • Steam Vents
  • Sunken Hollow
  • 7× Swamp
  • Swarmyard
  • Three Tree City
  • Watery Grave
  • Xander's Lounge
  • Ashcoat of the Shadow Swarm
  • Azure Beastbinder
  • Bloodline Pretender
  • Changeling Outcast
  • Chittering Witch
  • Karumonix, the Rat King
  • Lord Skitter's Butcher
  • Lord Skitter, Sewer King
  • Mad Ratter
  • Marrow-Gnawer
  • Ogre Chitterlord
  • Ogre Slumlord
  • Pack Rat
  • Persistent Marshstalker
  • Piper of the Swarm
  • 5× Rat Colony
  • Shoreline Looter
  • Tangled Colony
  • Taurean Mauler
  • Totentanz, Swarm Piper
  • Typhoid Rats
  • Valley Rotcaller
  • Voracious Vermin
  • Vren, the Relentless
  • Black Market Connections
  • Impact Tremors
  • Kindred Discovery
  • Leyline of Transformation
  • Reflections of Littjara
  • Shared Animosity
  • An Offer You Can't Refuse
  • Arcane Denial
  • Bulk Up
  • Chaos Warp
  • Counterspell
  • Dark Ritual
  • Deadly Dispute
  • Gnawing Crescendo
  • Negate
  • Tainted Strike
  • Terminate
  • Blasphemous Act
  • Feed the Swarm
  • Kindred Dominance
  • Plague of Vermin
  • Revenge of the Rats
  • Swamp
  • Mountain
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