The Wise Mothman — Commander art

The Wise Mothman

The Wise Mothman Commander Deck

by ENEMYINSID3101 cards

The deck mills relentlessly, both all opponents through landfall crabs, mass-mill spells and repeatable mill artifacts, and every player through rad counters that it hands out and proliferates. The Wise Mothman turns each batch of milled nonland cards into +1/+1 counters spread across up to that many creatures, and counter doublers make those counters snowball. Milled creature cards then fuel graveyard payoffs that steal or reanimate them, and mill-triggered engines draw cards and make tokens. How it wins: It either swings with a wide, heavily countered board, often evasive flyers, or mills opponents out with mass-mill spells amplified by The Water Crystal, with the Bloodchief Ascension and Mindcrank loop as a combo kill. Key roles: - Mill engines: Landfall creatures, untap- and enter-triggered artifacts, sacrifice outlets and big mill spells keep nonland cards hitting graveyards every turn. The fetch lands and land ramp double as landfall triggers. (Hedron Crab, Mesmeric Orb, Maddening Cacophony) - Rad counters and proliferate: The Wise Mothman and several Mutants give every player rad counters, which mill each upkeep. Proliferate effects multiply both rad counters and +1/+1 counters, plus poison from the toxic attacker. (Vexing Radgull, Flux Channeler, Evolution Sage) - Counter amplification: Doublers and plus-one effects turn each Mothman mill trigger into large stat gains across the board. A counter-doubling attacker and a counter-triggered draw engine cash those counters in. (Branching Evolution, Corpsejack Menace, Kalonian Hydra) - Mill payoffs: Once-per-turn engines draw cards or create Zombie Mutant tokens whenever nonland cards are milled, and Syr Konrad pings for creature cards hitting the graveyard. (Mirelurk Queen, Screeching Scorchbeast, Syr Konrad, the Grim) - Graveyard theft and recursion: Creature cards milled from any library are put onto the battlefield under the player's control, or the deck reanimates its own en masse. (The Master, Transcendent, Breach the Multiverse, Living Death) - Mill amplifier and combo finish: One artifact adds four cards to every opponent mill. Separately, a lifeloss-to-mill piece plus a graveyard-to-lifeloss piece form an infinite drain-and-mill loop. (The Water Crystal, Mindcrank, Bloodchief Ascension)

The Wise Mothman decklist

  • Assassin's Trophy
  • Sol Ring
  • Arcane Signet
  • Syr Konrad, the Grim
  • Ruin Crab
  • Hedron Crab
  • Maddening Cacophony
  • Fractured Sanity
  • Mindcrank
  • Mesmeric Orb
  • Altar of the Brood
  • The Water Crystal
  • Breach the Multiverse
  • Altar of Dementia
  • Evolution Sage
  • Thrummingbird
  • Flux Channeler
  • Bloated Contaminator
  • The Master, Transcendent
  • Mirelurk Queen
  • Vexing Radgull
  • Screeching Scorchbeast
  • Vault 12: The Necropolis
  • Feral Ghoul
  • Glowing One
  • Mariposa Military Base
  • Nuclear Fallout
  • Radstorm
  • Struggle for Project Purity
  • Branching Evolution
  • Corpsejack Menace
  • Hardened Scales
  • Kalonian Hydra
  • Innkeeper's Talent
  • The Earth Crystal
  • Ozolith, the Shattered Spire
  • Fellwar Stone
  • Chromatic Lantern
  • Cultivate
  • Kodama's Reach
  • Nature's Lore
  • Three Visits
  • Rampant Growth
  • Farseek
  • Birds of Paradise
  • Llanowar Elves
  • Elvish Mystic
  • Sakura-Tribe Elder
  • Skullclamp
  • Phyrexian Arena
  • Guardian Project
  • Greater Good
  • Command Tower
  • Watery Grave
  • Breeding Pool
  • Overgrown Tomb
  • Drowned Catacomb
  • Hinterland Harbor
  • Woodland Cemetery
  • Underground River
  • Yavimaya Coast
  • Llanowar Wastes
  • Sunken Ruins
  • Flooded Grove
  • Twilight Mire
  • Shipwreck Marsh
  • Dreamroot Cascade
  • Deathcap Glade
  • Vineglimmer Snarl
  • Necroblossom Snarl
  • Morphic Pool
  • Rejuvenating Springs
  • Undergrowth Stadium
  • Karn's Bastion
  • 3× Island
  • 2× Swamp
  • 3× Forest
  • Living Death
  • Dread Return
  • Muldrotha, the Gravetide
  • Toxic Deluge
  • Damnation
  • Beast Within
  • Putrefy
  • Ripples of Potential
  • Mutational Advantage
  • Polluted Delta
  • Verdant Catacombs
  • Misty Rainforest
  • Bloodchief Ascension
  • Dreamtide Whale
  • Fathom Mage
  • Heroic Intervention
  • Hydroid Krasis
  • Lightning Greaves

The Wise Mothman

BlueBlackGreenLegendary Creature — Insect Mutant

updated 1h ago101 cards1 issue101 cards (need 100)