
Arme
Slash, Reptile Rampager Commander Deck
Mono-red go-wide burn deck that floods the board with Goblin and other creature tokens, turning every creature that enters into direct damage to each opponent. Slash is the centerpiece: each creature entering makes him deal 2 noncombat damage to every opponent, and each attack makes another 2/2 that triggers him again. A stack of other enter-the-battlefield pingers, damage amplifiers that read Slash as a red source, and token makers that fire every combat compound this into lethal, alongside a wide attacking army. How it wins: Mass token creation triggers Slash and the other "creature enters" pingers, with damage boosted by amplifiers, draining every opponent at once, while the wide, hasty token army finishes them in combat. Key roles: - Enter-the-battlefield burn: A suite of permanents that, like Slash, deal damage to each opponent whenever another creature enters, so every token counts several times over (Purphoros, God of the Forge, Impact Tremors, Witty Roastmaster). - Damage amplification: Effects that add to or multiply each instance of damage from red sources, turning many small pings, including Slash's 2-damage triggers, into huge totals (Torbran, Thane of Red Fell, City on Fire, Mechanized Warfare). - Goblin token engines: Repeatable token makers that produce bodies each combat or on activation, feeding the burn triggers and growing the board, with Krenko scaling explosively (Krenko, Mob Boss, Goblin Rabblemaster, Siege-Gang Commander). - Burst tokens and trigger doubling: One-shot mass token spells and ETB doubling that set off a wave of damage in a single turn, often enough to kill outright (Tempt with Vengeance, Song of Totentanz, Panharmonicon). - Haste and attack pressure: Haste sources and attack-triggered token makers let fresh creatures swing immediately, keeping Slash's attack trigger and the combat plan going (The Fire Crystal, Anger, Infantry Shield). - Rummage and fast mana: Discard-to-draw spells, cost reducers and ritual mana keep cards flowing and let several creatures land per turn, while discard pays into the Class's damage and Skullclamp turns dying tokens into cards (Cool but Rude, Hazoret's Monument, Skullclamp).
Arme decklist
- Zuko, Avatar Hunter
- Lightning Greaves
- Thrill of Possibility
- Swiftfoot Boots
- Hazoret's Monument
- Mechanized Warfare
- Norin the Wary
- Seething Song
- Kazuul, Tyrant of the Cliffs
- Faithless Looting
- Fire Diamond
- Anger
- Goblin Negotiation
- Grinning Ignus
- Demand Answers
- Squee, Dubious Monarch
- Goblin Rabblemaster
- Heraldic Banner
- Idol of Oblivion
- Howlsquad Heavy
- Weftstalker Ardent
- Krenko, Mob Boss
- Abrade
- Arcane Signet
- Sol Ring
- Torbran, Thane of Red Fell
- Impact Tremors
- Ruby Medallion
- Chaos Warp
- General Kreat, the Boltbringer
- Molten Gatekeeper
- Vandalblast
- Purphoros, God of the Forge
- Legion Warboss
- Agate Instigator
- Blasphemous Act
- Panharmonicon
- Krenko, Tin Street Kingpin
- Siege-Gang Lieutenant
- Song of Totentanz
- Skullclamp
- City on Fire
- Big Score
- Battle Hymn
- Tempt with Vengeance
- Dwarven Mine
- The Fire Crystal
- Bolt Bend
- Infantry Shield
- Forgotten Cave
- Lightning Bolt
- Untimely Malfunction
- Arena of Glory
- Rogue's Passage
- Valakut, the Molten Pinnacle
- Myriad Landscape
- Cool but Rude
- Sokenzan, Crucible of Defiance
- War Room
- 25× Mountain
- Castle Embereth
- Unexpected Windfall
- Spinerock Knoll
- Mines of Moria
- Witty Roastmaster
- Flayer of the Hatebound
- Mogg War Marshal
- Goblin Instigator
- Searslicer Goblin
- Elemental Mastery
- Flick a Coin
- Siege-Gang Commander
- Grab the Prize
- Humble Defector
- Iron Myr