Dragonhawk, Fate's Tempest — Commander art

Big Birb wants2be a Dragon

Dragonhawk, Fate's Tempest Commander Deck

by Djeeniz100 cards

Mono-red Dragon tribal that floods the board with big flying bodies, ideally power 4 or more, so each Dragonhawk, Fate's Tempest attack or entry exiles a large pile of cards. Every card left in exile at the next end step means 2 damage to each opponent. The deck gets value either way. It plays what it can from exile through impulse-play and free-cast-from-exile effects. Whatever stays exiled turns into burn. Heavy cost reduction and haste get Dragons into play and attacking quickly, while enter and attack triggers from Dragons and dragon tokens chip at life totals and clear blockers. How it wins: Repeated, often extra, combats with a wide flying Dragon army, where each Dragonhawk attack exiles a big stack of cards and turns the unplayed ones into 2 damage per card to every opponent, alongside Dragon enter and attack burn. Key roles: - Big-body density: Nearly every creature has power 4 or more, and the token makers add 5/5 and 6/6 fliers, which raises the number of cards Dragonhawk, Fate's Tempest exiles and the burn that follows (Utvara Hellkite, Lathliss, Dragon Queen, Skyline Despot) - Dragon cost reduction and acceleration: Tribal discounts, cost-reducing artifacts and Dragon-only mana deploy seven-drops early and leave mana free to cast exiled cards (Dragonspeaker Shaman, Urza's Incubator, Orb of Dragonkind) - Haste enablers: Granting haste lets fresh Dragons attack the turn they land and add their own attack triggers (The Fire Crystal, Dragon Tempest, Carnelian Orb of Dragonkind) - Exile-play value engine: A subtheme of impulse draw and casting from exile turns the commander's exiled cards into real card advantage, including free or cascading casts (Charred Foyer // Warped Space, Wild-Magic Sorcerer, Bonehoard Dracosaur) - Extra combats: Untap effects and additional combat phases give Dragonhawk, Fate's Tempest and the other attack-trigger Dragons more attacks, so it exiles more cards and deals more damage (Karlach, Fury of Avernus, Desert Were-Worm, Seize the Day) - Dragon-trigger burn and board control: Dragons that deal damage when they enter or attack, plus Dragon-scaling removal, clear blockers and add reach (Drakuseth, Maw of Flames, Dragon Tempest, Wrathful Red Dragon)

Big Birb wants2be a Dragon decklist

  • Lathliss, Dragon Queen
  • Thran Dynamo
  • Glorybringer
  • Hazoret's Monument
  • Utvara Hellkite
  • Tyrant's Familiar
  • Fellwar Stone
  • Dragon Tempest
  • Urza's Incubator
  • Goldspan Dragon
  • Liquimetal Torque
  • Opportunistic Dragon
  • Spit Flame
  • Orb of Dragonkind
  • Arcane Signet
  • Chaos Warp
  • Atsushi, the Blazing Sky
  • Myriad Landscape
  • Karlach, Fury of Avernus
  • Amethyst Dragon // Explosive Crystal
  • Thunder Dragon
  • Tyrant of Kher Ridges
  • Dragonspeaker Shaman
  • Thundermaw Hellkite
  • Verix Bladewing
  • Everflowing Chalice
  • Skyline Despot
  • Mind Stone
  • Bonehoard Dracosaur
  • Ruby Medallion
  • Cursed Mirror
  • Herald's Horn
  • Untimely Malfunction
  • Carnelian Orb of Dragonkind
  • Dragon's Fire
  • Drakuseth, Maw of Flames
  • Themberchaud
  • Goldlust Triad
  • Nesting Dragon
  • Parapet Thrasher
  • Thundermane Dragon
  • Overwhelming Surge
  • Professional Face-Breaker
  • Relic of Legends
  • The Fire Crystal
  • Wild-Magic Sorcerer
  • Seize the Day
  • Dragon's Hoard
  • Laelia, the Blade Reforged
  • Guildless Commons
  • Charred Foyer // Warped Space
  • Desert Were-Worm
  • Sarkhan, Dragon Ascendant
  • Gadrak, the Crown-Scourge
  • Smaug the Magnificent
  • Wrathful Red Dragon
  • Sunset Strikemaster
  • Dragonlord's Servant
  • Balefire Dragon
  • Nogi, Draco-Zealot
  • 37× Mountain
  • Abrade
  • Lightning Greaves
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