
Tzeentch, Changer of Ways
Lord Xander, the Collector Commander Deck
Lord Xander, the Collector embodies Tzeentch, the Changer of Ways — a deck built on schemes within schemes, where nothing that happens to it is truly a setback. The deck is a self-sufficient spellslinger that must function without Lord Xander on the battlefield: his 7-mana cost means he is a powerful finisher and bonus, not the engine. The core gameplan is instants and sorceries amplified by spell copying (Thousand-Year Storm, Double Vision, Reiterate, Reverberate), cost reduction and draw (Archmage of Runes), spell recursion (Kess, Exalted Flamer of Tzeentch, Snapcaster Mage, Cormela), and casting spells from places other than hand (Keeper of Secrets payoff), giving a chaotic "cast whatever you find" Tzeentch flavour. Alongside this runs a "punish whatever they do" streak: even when opponents do something they think helps them, it costs them. Opposition Agent steals their searches, Deflecting Swat redirects their removal, Massacre Wurm and Vicious Shadows turn board wipes (theirs or ours) into damage, Arcane Denial fills hands for Vicious Shadows, and Lord Xander's death trigger punishes whoever removes him. When Xander does land, his enter, attack, and death triggers strip opponents of hands, libraries, and permanents as a finishing blow. Graveyard recursion, reanimation (favouring flexible pieces like Living Death and Puppeteer Clique that use opponents' creatures), and direct damage payoffs ensure that board wipes, counterspells, and removal all feed back into a relentless engine that adapts and grinds opponents out of resources.
Tzeentch, Changer of Ways decklist
- Archmage of Runes
- Massacre Wurm
- Changeling Outcast
- Baleful Strix
- Kess, Dissident Mage
- Exalted Flamer of Tzeentch
- Lord of Change
- Keeper of Secrets
- Evil Twin
- Phyrexian Metamorph
- Gonti, Lord of Luxury
- Chaos Defiler
- Callidus Assassin
- Activated Sleeper
- Snapcaster Mage
- Opposition Agent
- Puppeteer Clique
- Brainstorm
- Ponder
- Dark Ritual
- Demonic Tutor
- Animate Dead
- Reanimate
- Dread Return
- Arcane Denial
- Counterspell
- Negate
- Swan Song
- Deflecting Swat
- Chaos Warp
- Bedevil
- Saw in Half
- Kill! Maim! Burn!
- Jeska's Will
- Expressive Iteration
- Blood for the Blood God!
- The Ruinous Powers
- Reiterate
- Reverberate
- Creative Technique
- Treasure Cruise
- Dig Through Time
- Echocasting Symposium
- Life's Finale
- Living Death
- Toxic Deluge
- Rakdos Charm
- Grixis Charm
- Stitcher's Supplier
- Consider
- Sol Ring
- Arcane Signet
- Dimir Signet
- Izzet Signet
- Rakdos Signet
- Vicious Shadows
- Thousand-Year Storm
- Thought Vessel
- Command Tower
- Steam Vents
- Watery Grave
- Blood Crypt
- Scalding Tarn
- Polluted Delta
- Bloodstained Mire
- Shivan Reef
- Smoldering Marsh
- Sunken Hollow
- Sulfur Falls
- Riverglide Pathway // Lavaglide Pathway
- Stormcarved Coast
- Crumbling Necropolis
- Bojuka Bog
- Reliquary Tower
- High Market
- 7× Swamp
- 6× Mountain
- 7× Island
- Hexing Squelcher
- Cormela, Glamour Thief
- Double Vision
- Unlicensed Disintegration