
Dack Fayden, Helping Hand
Dack Fayden, Helping Hand Commander Deck
Dack Fayden, Helping Hand is a mono-white Commander whose enters trigger puts one big creature per opponent from the top of the library onto the battlefield, then hands each one to a different opponent, goaded for the rest of the game. The deck turns that into a political, pillowfort-style game: it gives opponents forced-attacking creatures, keeps the table pointed at each other, and uses a large pile of enter-the-battlefield creatures, blink effects, and removal to get value from Dack and from itself over and over. Dack's trigger gives the creatures away, so the plan is to control the board and take over once opponents have been bled by their goaded gifts. How it wins: It wins by grinding opponents down while they fight each other, then ending the game with evasive, buffed fliers or by seizing control of the board, using creatures like Elesh Norn, Grand Cenobite, Salvation Colossus, and Emrakul, the World Anew. Key cards: - Blink engines: Flicker effects such as Restoration Angel and Ephemerate, plus Panharmonicon and Teleportation Circle, re-trigger enters abilities, including Dack's gift-and-goad trigger. - Enters-trigger creatures: Angels and utility bodies like Subjugator Angel and Luminate Primordial produce removal and tempo each time they enter, so blinking them acts like repeatable removal. - Goad and gift enablers: Bloodthirsty Blade and The Sentry, Golden Guardian push goaded or opposing creatures at opponents instead of at you. - Team-wide payoffs: Elesh Norn, Grand Cenobite and Salvation Colossus pump or empower the fliers and make combat lopsided in your favor. - Defensive stax pieces: Grand Abolisher, Voice of Victory, and Blazing Archon stop opponents from interacting on your turn and keep flying attackers off you.
Dack Fayden, Helping Hand decklist
- Salvation Colossus
- Sol Ring
- Fellwar Stone
- Arcane Signet
- Mind Stone
- Everflowing Chalice
- Commander's Sphere
- Voyager Staff
- Emrakul, the World Anew
- Hourglass of the Lost
- White Auracite
- Akroma, Angel of Wrath
- Daydream
- Walking Skyscraper
- Soul-Guide Lantern
- Quarry Colossus
- Airbender Ascension
- 28× Plains
- Demolition Field
- Kabira Takedown
- Rogue's Passage
- Deceiver of Form
- Archon of Coronation
- Bloodthirsty Blade
- Panharmonicon
- Sire of Seven Deaths
- Teeka's Dragon
- Zetalpa, Primal Dawn
- Victory's Herald
- Salvation Swan
- Felidar Guardian
- Flickerwisp
- Icewind Stalwart
- Guardian of Ghirapur
- Restoration Angel
- Glimmerpoint Stag
- Ephemerate
- Wispweaver Angel
- Teleportation Circle
- Eldrazi Displacer
- Serra's Emissary
- Akroma, Vision of Ixidor
- Luminate Primordial
- Silver Seraph
- Curious Colossus
- Radiant Solar
- Resolute Archangel
- Command Beacon
- Windbrisk Heights
- Galactus, Devourer of Worlds
- Bruna, the Fading Light
- Darksteel Colossus
- Anticausal Vestige
- Angelic Guardian
- Serra Avatar
- Elesh Norn, Grand Cenobite
- Parting Gust
- Moonshaker Cavalry
- Angel of the Ruins
- Subjugator Angel
- Hand of Emrakul
- Meteor Golem
- Sejiri Shelter
- Urza's Cave
- Homeward Path
- Urza's Saga
- Witch Enchanter
- Angel of Serenity
- Mask of Memory
- Scrollshift
- Acrobatic Maneuver
- Cut a Deal