
Inciting others to smash
Dack Fayden, Helping Hand Commander Deck
A white "gift" deck: Dack Fayden flips creatures off the top of the library and hands one to each opponent, goaded for the rest of the game. The list is stuffed with huge indestructible creatures, so those gifts become unkillable monsters that must attack other players. The deck then takes its threats back with control-reset, flicker and owner-return effects, multiplies Dack's enter trigger with copy, doubling and blink effects, and hides behind fogs, phasing and Maze-style defenses while the table batters itself. How it wins: Opponents grind each other down with goaded indestructible giants, then Dack reclaims the biggest threats (Darksteel Colossus, Galactus, Ulamog, Zetalpa, Krang) to finish the weakened table, with Angel of Destiny and Soul of Eternity as life-based finishers. Key roles: - Indestructible gift pool: The creature suite is built so Dack Fayden's reveal almost always hits a massive indestructible body. Opponents get hard-to-answer attackers that are forced to swing at someone other than their controller, and the same bodies are strong when the deck later controls them. (Darksteel Colossus, Ulamog, the Ceaseless Hunger, Galactus, Devourer of Worlds) - Taking gifts back: Effects that return creatures to their owner, or exile and return them, steal back the goaded fatties once they have done their damage. Some of them also re-trigger enter abilities. (Homeward Path, Flicker of Fate, Slip On the Ring) - Trigger multiplication: Blinking Dack Fayden, doubling his enter trigger, or copying him gives out more goaded threats and draws more value from enter-the-battlefield creatures. (Panharmonicon, Preston, the Vanisher, Ephemerate) - Self-defense from forced attackers: Damage-redirect and combat-negation tools keep goaded creatures from hurting the pilot, so the aggression flows elsewhere. Tap effects and blanket protection add further cover. (Maze of Ith, Stuffy Doll, Teferi's Protection) - Indestructible-aware board control: Wipes that strip or sidestep indestructible, plus selective protection effects, let the deck reset a board of giants on its own terms or keep its own pieces through a sweep. (Spectacular Pileup, Fated Clash, Final Showdown) - Land-lag ramp: Because the deck lets opponents develop, catch-up land effects and treasure from opponents' draws power out the expensive creatures and the big recursion spells. (Land Tax, Smothering Tithe, Archaeomancer's Map)
Inciting others to smash decklist
- 28× Plains
- Arcane Signet
- Ulamog, the Ceaseless Hunger
- Darksteel Mutation
- Ephemerate
- Mind Stone
- Path to Exile
- Seraph of the Suns
- Sol Ring
- Swords to Plowshares
- Teferi's Protection
- Zetalpa, Primal Dawn
- Darksteel Colossus
- Fellwar Stone
- Duelist's Heritage
- Myriad Landscape
- Blind Obedience
- Homeward Path
- Maze of Ith
- Ancient Tomb
- Smothering Tithe
- Panharmonicon
- Darksteel Gargoyle
- Mystifying Maze
- Dimensional Breach
- Terrain Generator
- Scroll Rack
- Oketra the True
- Expedition Map
- Oblation
- Stuffy Doll
- Emeria, the Sky Ruin
- Colossus of Akros
- Second Sunrise
- Angel of Destiny
- Soul of Eternity
- Angel of the Ruins
- Archaeomancer's Map
- Urza's Saga
- Sceptre of Eternal Glory
- Calamity's Wake
- The One Ring
- Slip On the Ring
- Everybody Lives!
- Final Showdown
- Urza's Cave
- Spectacular Pileup
- Ultimate Magic: Holy
- Delivery Moogle
- Fated Clash
- Airbender Ascension
- The Walls of Ba Sing Se
- The Sentry, Golden Guardian
- Krang, Utrom Warlord
- Northampton Farm
- Restoration Seminar
- Ori, Plate Stacker
- Gleaming Splendor
- Gift of Estates
- Land Tax
- Flicker of Fate
- Preston, the Vanisher
- Bronzebeak Foragers
- Redemption Arc
- Perch Protection
- The Mind Stone
- Hercules, Olympian Hero
- Galactus, Devourer of Worlds
- Darksteel Angel
- Return to the Light Realms
- Memnarch, the Warden
- Teferi's Reproach