
Ingris Stingerquill
Ingris Stingerquill Commander Deck
The deck turns Ingris Stingerquill into a poison engine. Every attack makes the attacking creature ping each opponent, so a board of infect creatures hands out poison counters to the whole table before combat damage even lands. Damage amplifiers multiply each of those attack triggers, proliferate pushes the counters further, and fast mana, haste and tutors get there quickly or assemble the Mana Echoes loop. How it wins: It poisons every opponent out through infect attack triggers, combat damage and proliferate, or it loops Ingris Stingerquill with Mana Echoes for unlimited hasty Cadets whose attack triggers deal lethal damage. Key roles: - Poison attackers: Cheap infect creatures each give every opponent a poison counter just by attacking alongside Ingris Stingerquill, then add more poison through combat. Lifelink and flying versions keep the clock running safely. (Plague Stinger, Skithiryx, the Blight Dragon) - Damage multipliers: Effects that boost or double noncombat damage turn each 1-damage attack trigger into several poison counters or several points of damage per opponent. Red-source boosters also scale up the Cadet tokens. (Solphim, Mayhem Dominus, Hawkeye, Young Avenger, Torbran, Thane of Red Fell) - Proliferate and direct poison: Spells and death triggers add poison counters to every opponent outside combat, closing games once the counts are high and switching on Corrupted mana. (Yawgmoth, Thran Physician, Caress of Phyrexia, Phyresis Outbreak) - Haste and Cadet army: Global haste and hasty token makers let freshly cast creatures attack and trigger Ingris Stingerquill at once. Recurring Cadet makers keep feeding bodies, and Master of Barbs pumps the team off the noncombat pings. (Samut, Hazoret's Champion, Enduring Courage, Command the Stage) - Mana Echoes combo: Ingris Stingerquill's Cadet ability plus Mana Echoes becomes infinite colorless mana and infinite hasty tokens once enough Cadets share a type, and each token's attack trigger deals damage to every opponent. Tutors and the graveyard escape engine help find and loop the pieces. (Mana Echoes, Demonic Tutor, Underworld Breach) - Fast mana and disruption: Rituals and mana rocks power out the commander and threats early. Off-turn taxing effects and free interaction protect the turn the deck goes off. (Dark Ritual, Defense Grid, Deflecting Swat)
Ingris Stingerquill decklist
- Arcane Signet
- Bolas's Citadel
- Defense Grid
- Fellwar Stone
- Glistening Sphere
- Grim Monolith
- Rakdos Signet
- Sol Ring
- Talisman of Indulgence
- The One Ring
- Ancient Tomb
- Badlands
- Blackcleave Cliffs
- Blazemire Verge
- Blightstep Pathway // Searstep Pathway
- Blood Crypt
- Bloodstained Mire
- City of Brass
- Command Tower
- Gemstone Caverns
- Inkmoth Nexus
- Luxury Suite
- Mana Confluence
- 8× Mountain
- Reflecting Pool
- Sulfurous Springs
- 7× Swamp
- Takenuma, Abandoned Mire
- The Black Gate
- Urborg, Tomb of Yawgmoth
- Verdant Catacombs
- Bilious Skulldweller
- Blightbelly Rat
- Enduring Courage
- Flensermite
- Hand of the Praetors
- Hawkeye, Young Avenger
- Hexing Squelcher
- Ichor Rats
- Master of Barbs
- Necropede
- Ojer Axonil, Deepest Might // Temple of Power
- Phyrexian Crusader
- Plague Myr
- Plague Stinger
- Samut, Hazoret's Champion
- Skithiryx, the Blight Dragon
- Solphim, Mayhem Dominus
- Tomik, Izzet Sparkmage
- Torbran, Thane of Red Fell
- Yawgmoth, Thran Physician
- Bitter Reunion
- Mana Echoes
- Underworld Breach
- Cabal Ritual
- Dark Ritual
- Deadly Rollick
- Deflecting Swat
- Desperate Ritual
- Snuff Out
- Sugar Rush
- Tainted Strike
- Thrill of Possibility
- Vampiric Tutor
- Vraska's Fall
- Buried Alive
- Caress of Phyrexia
- Command the Stage
- Demonic Tutor
- Diabolic Intent
- Drown in Ichor
- Feed the Swarm
- Imperial Seal
- Jeska's Will
- Molten Duplication
- Night's Whisper
- Phyresis Outbreak
- Swamp
- Mountain
- Necropotence
- Black Market Connections
- Gix, Yawgmoth Praetor
- Valakut Awakening // Valakut Stoneforge
- Lightning Greaves
- Swiftfoot Boots
- Tibalt's Trickery