Lord of the Nazgûl — Commander art

Spooky Dookie Nazgûl

Lord of the Nazgûl Commander Deck

by mikelion100 cards

This is a spells-matter Dimir tempo deck. Its engine is Lord of the Nazgûl: every instant or sorcery it casts creates a 3/3 menace Wraith, and with nine Wraiths out, all of them become 9/9 for the turn. The list is packed with one-mana cantrips, cheap counterspells and cheap removal, so the deck can hold up interaction while turning every spell into a body, with copies of the commander and trigger doublers multiplying the army. How it wins: It builds a wide board of Wraith tokens off its stream of cheap spells, then chains enough casts in one turn to hit nine Wraiths and swing with 9/9 menace attackers, while counters and bounce clear the way. Key roles: - Cheap spell fuel: One-mana cantrips and card selection keep instant and sorcery casts flowing cheaply, each one a Wraith trigger that also digs for more spells. (Brainstorm, Ponder, Gitaxian Probe) - Interaction as token makers: Counterspells and instant-speed removal protect the plan and make Wraiths on opponents' turns, while also triggering card draw from casting off-turn and from casting instants and sorceries. (Counterspell, Flusterstorm, Wavebreak Hippocamp) - Commander multiplication: Clones and legend-rule breakers copy Lord of the Nazgûl, and a trigger doubler naming Wraith makes each spell create extra tokens and reach the nine-Wraith threshold far faster. (Sakashima of a Thousand Faces, Spark Double, Roaming Throne) - Wraith growth and counters: Ring-tempting Wraiths pump every Wraith with +1/+1 counters, and a counter vault preserves those counters when creatures die. Lands and changeling tokens add extra Wraith count. (Nazgûl, The Ozolith, Minas Morgul, Dark Fortress) - Mass-copy finisher: Turning every creature into a copy of the commander, or recasting it through Avoidance, creates huge trigger counts and an instant army for the 9/9 swing. (Nanogene Conversion, Displacer Kitten, Unstoppable Plan) - Cost reduction and card flow: Spell cost reducers and spell-based draw engines let the deck chain many cheap casts in a single turn and refill its hand. (Glamdring, Foe-hammer, Archmage Emeritus, Rhystic Study)

Spooky Dookie Nazgûl decklist

  • 9× Island
  • 9× Nazgûl
  • 7× Swamp
  • Wavebreak Hippocamp
  • Arcane Signet
  • Command Tower
  • Drown in the Loch
  • Mystic Sanctuary
  • Opt
  • Bojuka Bog
  • Arcane Denial
  • Baleful Strix
  • Brainstorm
  • Counterspell
  • Dispel
  • Frantic Search
  • Mind Stone
  • Negate
  • Preordain
  • Rhystic Study
  • Sol Ring
  • Thought Vessel
  • Thought Scour
  • Spell Pierce
  • Fellwar Stone
  • Dimir Signet
  • Underground River
  • Sunken Hollow
  • Sleight of Hand
  • Tainted Isle
  • Rapid Hybridization
  • Watery Grave
  • Toxic Deluge
  • Morphic Pool
  • Remand
  • Choked Estuary
  • Cavern of Souls
  • Urborg, Tomb of Yawgmoth
  • Cyclonic Rift
  • Polluted Delta
  • Flusterstorm
  • Gitaxian Probe
  • Darkslick Shores
  • Drowned Catacomb
  • Snuff Out
  • Talisman of Dominance
  • Spark Double
  • Deadly Rollick
  • Ponder
  • The Ozolith
  • Pongify
  • Clearwater Pathway // Murkwater Pathway
  • Feed the Swarm
  • Malakir Rebirth // Malakir Mire
  • Glasspool Mimic // Glasspool Shore
  • Sakashima of a Thousand Faces
  • Archmage Emeritus
  • Liquimetal Torque
  • Dress Down
  • Consider
  • Infernal Grasp
  • Shipwreck Marsh
  • An Offer You Can't Refuse
  • Displacer Kitten
  • Black Market Connections
  • The One Ring
  • Minas Morgul, Dark Fortress
  • Nanogene Conversion
  • Roaming Throne
  • Undercity Sewers
  • Sink into Stupor // Soporific Springs
  • Fell the Profane // Fell Mire
  • Unstoppable Plan
  • Orcrist, Goblin-cleaver
  • Glamdring, Foe-hammer // Gleam of Death
  • Swan Song
  • Serum Visions

Spooky Dookie Nazgûl

BlueBlackLord of the Nazgûl

updated 6h ago100 cards