
Swing and Ping
Ingris Stingerquill Commander Deck
Ingris Stingerquill turns every attacking creature into a 1-damage ping to each opponent, so this Rakdos list floods the board with go-wide tokens, gives them haste, and swings with as many bodies as possible. Each attack trigger is noncombat damage dealt by a red or black creature, so damage amplifiers add +1 or +2 to every ping, and noncombat-damage payoffs convert those pings into extra damage or creature removal. Enter-the-battlefield burn adds a second damage stream from the same tokens before they ever attack. How it wins: It drains the table through stacked, amplified attack triggers and token-entry pings from a wide hasty board, finished off by extra combats or large burn effects. Key roles: - Recurring token makers: Upkeep and beginning-of-combat generators, Goblin engines and Ingris Stingerquill's own Cadet ability keep adding attackers every turn, many already hasty or entering attacking (Legion Warboss, Krenko, Mob Boss, Urabrask's Forge) - Haste enablers: Global haste effects let freshly made tokens and creatures attack at once, multiplying Ingris Stingerquill triggers the turn they appear (The Fire Crystal, Samut, Hazoret's Champion, Song of Totentanz) - Damage amplifiers: Replacement effects add +1 or +2 to every noncombat ping per opponent, or double it once the graveyard reaches delirium, turning 1-damage triggers into lethal volleys (Torbran, Thane of Red Fell, Spiked Corridor // Torture Pit, The Rollercrusher Ride) - Entry burn: Creatures and enchantments that ping each opponent whenever another creature enters, so token bursts deal damage before combat even starts (Impact Tremors, Witty Roastmaster, General Kreat, the Boltbringer) - Noncombat damage payoffs: Cards that grow, cheapen or redirect damage each time a source deals noncombat damage, clearing blockers and gaining double strike off the ping stream (Chandra's Incinerator, Fear of Burning Alive, Chandra's Pyreling) - Closers and extra combat: An extra combat phase re-triggers every attacker, while burst damage and a life-halving aura shut games down (Hellkite Charger, Grievous Wound, Maximum Carnage)
Swing and Ping decklist
- 14× Mountain
- 9× Swamp
- Arcane Signet
- Command Tower
- Fabled Passage
- Stormfist Crusader
- Torbran, Thane of Red Fell
- Krenko, Mob Boss
- Lightning Greaves
- Sol Ring
- Terminate
- Chandra's Pyreling
- Chandra's Incinerator
- Bitterblossom
- Blasphemous Act
- Rite of the Raging Storm
- Swiftfoot Boots
- Loyal Apprentice
- Vial Smasher the Fierce
- Sulfurous Springs
- Zombify
- Hellkite Charger
- Endrek Sahr, Master Breeder
- Tempt with Vengeance
- Luxury Suite
- Smoldering Marsh
- Foreboding Ruins
- Rakdos Signet
- Blood Crypt
- Legion Warboss
- Goblin Rabblemaster
- Blinkmoth Nexus
- Dragonskull Summit
- Mutavault
- Talisman of Indulgence
- Flamewake Phoenix
- Rakdos Charm
- Rakdos, Lord of Riots
- Den of the Bugbear
- Deadly Dispute
- Haunted Ridge
- Morbid Opportunist
- Witty Roastmaster
- Lagomos, Hand of Hatred
- Urabrask's Forge
- Song of Totentanz
- Restless Vents
- Raucous Theater
- Siege-Gang Lieutenant
- Artist's Talent
- Agate Instigator
- The Rollercrusher Ride
- Fear of Burning Alive
- Withering Torment
- Defiled Crypt // Cadaver Lab
- The Lord of Pain
- Persistent Constrictor
- Spiked Corridor // Torture Pit
- General Kreat, the Boltbringer
- Howlsquad Heavy
- War Effort
- Cori-Steel Cutter
- Stadium Headliner
- The Fire Crystal
- Sabotender
- Elegy Acolyte
- Maximum Carnage
- Bitterbloom Bearer
- Hexing Squelcher
- Grave Researcher // Reanimate
- Improvisation Capstone
- My Precious // Allure of Power
- Endless Ranks of HYDRA
- Stingerquill Voxmancer // Vicious Verse
- Ajani Unrelenting
- Azog, Moria's Ruin
- Curse-Marred Demon
- Sanctum Lurker
- Samut, Hazoret's Champion
- Tomik, Izzet Sparkmage
- Impact Tremors
- Grievous Wound