
Ingris Stingerquill (Budget Version) (duplicated from Prototype_Hydrax)
Ingris Stingerquill Commander Deck
Ingris Stingerquill turns a wide board of attacking tokens into a ping engine: every creature that attacks deals 1 damage to each opponent, so the deck floods the board with hasty attackers and temporary combat tokens every turn. Those pings and the many "creature enters, deal 1 to each opponent" effects get multiplied by damage amplifiers, which turns each small trigger into a real chunk of life loss. The temporary and spare tokens then feed a large suite of sacrifice-to-draw spells and outlets, which keep the hand full and add death-trigger damage. How it wins: It goes wide with hasty tokens and attacks, so Ingris's per-attacker pings, enter-the-battlefield burn and the combat damage itself, all boosted by damage amplifiers, drain every opponent at once. Key roles: - Recurring attack tokens: Each combat, these generate fresh hasty creatures, often ones that must attack, so Ingris triggers many times a turn and her own {4} ability adds Cadets and grants haste. (Legion Warboss, Siege-Gang Lieutenant, Urabrask's Forge) - Enter-the-battlefield burn: Every token that enters also deals 1 to each opponent, so each creature entering is worth damage twice over, once on entry and again when it attacks. (Impact Tremors, Witty Roastmaster, Slash, Reptile Rampager) - Damage amplification: Static effects add extra damage to every ping from red sources or noncombat damage, multiplying the value of the many 1-damage triggers across the table. (Torbran, Thane of Red Fell, Fated Firepower, Spiked Corridor // Torture Pit) - Sacrifice-for-cards engine: Tokens that would be sacrificed at end of turn, or are otherwise spare, are cashed in for cards, keeping the hand stocked, while death triggers draw more cards or deal extra damage. (Deadly Dispute, Garna, Bloodfist of Keld, Morbid Opportunist) - Ping riders: Creatures whose attack ping carries their own damage abilities turn Ingris's damage into lifelink and card draw, or shut off opponents' life gain, and other cards push extra power or cards off the ping-heavy turns. (Stigma Lasher, Whip of Erebos, Wildfire Elemental)
Ingris Stingerquill (Budget Version) (duplicated from Prototype_Hydrax) decklist
- 15× Mountain
- 8× Swamp
- Temple of Malice
- Arcane Signet
- Command Tower
- Fabled Passage
- Torbran, Thane of Red Fell
- Altar's Reap
- Costly Plunder
- Goblin Assault
- Night's Whisper
- Sol Ring
- Chandra's Incinerator
- Village Rites
- Fellwar Stone
- Chandra, Acolyte of Flame
- Wildfire Elemental
- Blasphemous Act
- Rite of the Raging Storm
- Loyal Apprentice
- Sulfurous Springs
- Tainted Peak
- Graven Cairns
- Ophiomancer
- Smoldering Marsh
- Foreboding Ruins
- Rakdos Signet
- Lavaclaw Reaches
- Legion Warboss
- Vampiric Rites
- Whip of Erebos
- Blackcleave Cliffs
- Dragonskull Summit
- Talisman of Indulgence
- Stigma Lasher
- Deadly Dispute
- Infernal Grasp
- Morbid Opportunist
- Stensia Uprising
- Dockside Chef
- Reckoner's Bargain
- Professional Face-Breaker
- Witty Roastmaster
- Lagomos, Hand of Hatred
- Garna, Bloodfist of Keld
- Gix, Yawgmoth Praetor
- Mechanized Warfare
- Daring Piracy
- Urabrask's Forge
- Corrupted Conviction
- Nasty End
- Lord Skitter, Sewer King
- Court of Embereth
- Restless Vents
- Francisco, Fowl Marauder
- Bitter Triumph
- Fanatical Offering
- Harried Dronesmith
- Return the Favor
- Siege-Gang Lieutenant
- Eviscerator's Insight
- Molten Gatekeeper
- Razortrap Gorge
- Withering Torment
- Spiked Corridor // Torture Pit
- Searslicer Goblin
- General Kreat, the Boltbringer
- Far Fortune, End Boss
- Howlsquad Heavy
- Elegy Acolyte
- Weftstalker Ardent
- Fated Firepower
- Slash, Reptile Rampager
- My Precious // Allure of Power
- Dark Fortress
- Impact Tremors
- Feed the Swarm