
Wick, the Whorled Mind
Wick, the Whorled Mind Commander Deck
Wick, the Whorled Mind runs a Rat tribal go-wide deck. Every Rat entering, Wick included, either makes a 1/1 Snail or grows the Snail already on board with a +1/+1 counter. Wick then cashes in a large Snail for {U}{B}{R}, dealing its power to each opponent and drawing that many cards. Token makers flood the board with Rats, which feeds the Snail and buffs Rat lords and count-based payoffs. Type-changing effects turn every creature into a Rat, a Snail or both, so every body pumps Wick's engine and tribal payoffs. How it wins: It either swarms opponents with pumped, evasive, deathtouch or toxic Rats, or grows a Snail large enough that Wick's sacrifice burns each opponent for lethal, with incidental damage from enter and sacrifice triggers finishing the job. Key roles: - Rat token generation: Repeated and burst Rat token production goes wide and fires Wick's Snail trigger over and over to grow the Snail's power (Marrow-Gnawer, Lord Skitter, Sewer King, Revenge of the Rats) - Type-changing and trigger doubling: Making creatures every type turns non-Rats and tokens into Rats and Snails for Wick's triggers and tribal bonuses, while doubling triggered abilities amplifies Wick and Rat payoffs (Maskwood Nexus, Conspiracy, Roaming Throne) - Tribal anthems and evasion: Lords and Rat-count scalers turn the swarm into a lethal attack force with menace, fear, deathtouch, toxic or mass pumps (Ashcoat of the Shadow Swarm, Pack Rat, Ogre Slumlord) - Aristocrats and sacrifice value: Sac outlets and death triggers turn surplus Rats into damage, cards and more tokens, alongside Wick's own Snail sacrifice for burn and draw (Goblin Bombardment, Skullclamp, Totentanz, Swarm Piper) - Enter-the-battlefield payoffs: Each creature arrival pings opponents, draws cards or copies Rat spells, rewarding the flood of tokens (Impact Tremors, Kindred Discovery, Reflections of Littjara) - Snail mana and draw fuel: Mana that scales with creature count and draw-based token makers keep paying for Wick's activations and refill the hand (Three Tree City, Mad Ratter, Patchwork Banner)
Wick, the Whorled Mind decklist
- Arcane Signet
- Dimir Signet
- Fellwar Stone
- Maskwood Nexus
- Patchwork Banner
- Skullclamp
- Sol Ring
- Swiftfoot Boots
- Talisman of Creativity
- Talisman of Dominance
- Talisman of Indulgence
- Thought Vessel
- Blood Crypt
- Bloodstained Mire
- Bojuka Bog
- Command Tower
- Crumbling Necropolis
- Dragonskull Summit
- Drowned Catacomb
- Exotic Orchard
- 3× Island
- Luxury Suite
- Morphic Pool
- 3× Mountain
- Mudflat Village
- Path of Ancestry
- Polluted Delta
- Reliquary Tower
- Scalding Tarn
- Steam Vents
- Sulfur Falls
- 6× Swamp
- Swarmyard
- Three Tree City
- Training Center
- Urborg, Tomb of Yawgmoth
- Watery Grave
- Xander's Lounge
- Ashcoat of the Shadow Swarm
- Azure Beastbinder
- Chittering Witch
- Ink-Eyes, Servant of Oni
- Karumonix, the Rat King
- Lord Skitter's Butcher
- Lord Skitter, Sewer King
- Mad Ratter
- Marrow-Gnawer
- Ogre Slumlord
- Pack Rat
- Persistent Marshstalker
- Piper of the Swarm
- 5× Rat Colony
- Roaming Throne
- Shoreline Looter
- Tangled Colony
- Taurean Mauler
- Totentanz, Swarm Piper
- Valley Rotcaller
- Voracious Vermin
- Vren, the Relentless
- Black Market Connections
- Conspiracy
- Goblin Bombardment
- Impact Tremors
- Kindred Discovery
- Reflections of Littjara
- Rhystic Study
- An Offer You Can't Refuse
- Chaos Warp
- Counterspell
- Cyclonic Rift
- Dark Ritual
- Deadly Rollick
- Deflecting Swat
- Fierce Guardianship
- Negate
- Terminate
- Vampiric Tutor
- Blasphemous Act
- Demonic Tutor
- Feed the Swarm
- Jeska's Will
- Plague of Vermin
- Revenge of the Rats
- Swamp
- Mountain