Admiral Brass, Unsinkable — Commander art

Ahoy Mateys

Admiral Brass, Unsinkable Commander Precon

The Lost Caverns of Ixalan Commander100 cards

Admiral Brass, Unsinkable leads a Pirate tribal aggro deck. It fills its own graveyard through milling, looting and wheel effects. Then every combat on its turn the commander reanimates a Pirate as a hasty 4/4 with a finality counter, so creature cards discarded or milled become free attackers. The crew is wide and evasive, buffed by lords and anthems. It turns combat damage into cards, Treasure, stolen permanents and opponents' library cards, and uses theft effects to borrow opposing creatures as extra attackers. How it wins: It swarms opponents with anthem-boosted, evasive Pirates every turn, backed by recurring reanimation, extra combats, damage doubling and an extra-turn engine until the table runs out of life. Key roles: - Graveyard stocking: Mill, surveil and loot or wheel effects bin Pirate cards on purpose, so the commander's combat trigger and graveyard-casting effects always have targets. (King Narfi's Betrayal, The Grim Captain's Locker, Faithless Looting) - Recursion payoffs: Creature cards leaving the graveyard make extra Skeleton Pirate tokens. Escape and graveyard-castable pieces keep the board refilling alongside the commander's reanimation. (Skeleton Crew, The Indomitable, Port of Karfell) - Pirate anthems and go-wide: Lords, type-chosen artifacts and token makers pump a board where every body shares the Pirate type, turning small evasive creatures into lethal threats. (Admiral Beckett Brass, Shared Animosity, Corsair Captain) - Combat-damage value: Connecting with Pirates draws cards, makes Treasure, exiles and plays cards off opponents' libraries, and steals permanents at end step. (Ramirez DePietro, Pillager, Breeches, Brazen Plunderer, Bident of Thassa) - Theft and threaten: Temporarily stolen or borrowed creatures become Pirates. Don Andres makes them bigger, deadlier evasive attackers, and his Treasure helps cast stolen spells. (Coercive Recruiter, Don Andres, the Renegade, Hostage Taker) - Burst finishers: Untap-and-extra-combat, doubled damage, a life-total third, sacrifice burn and extra turns close games once the crew is assembled. (Port Razer, Angrath's Marauders, Timestream Navigator)

Ahoy Mateys decklist

  • Don Andres, the Renegade
  • The Indomitable
  • Storm Fleet Negotiator
  • Francisco, Fowl Marauder
  • The Grim Captain's Locker
  • Skeleton Crew
  • Broadside Bombardiers
  • Gemcutter Buccaneer
  • Arm-Mounted Anchor
  • Amphin Mutineer
  • Bident of Thassa
  • Corsair Captain
  • Evacuation
  • Timestream Navigator
  • Warkite Marauder
  • Black Market Connections
  • Blood Money
  • Dire Fleet Ravager
  • Fathom Fleet Captain
  • Lethal Scheme
  • Angrath's Marauders
  • Blasphemous Act
  • Captain Lannery Storm
  • Captivating Crew
  • Chaos Warp
  • Coercive Recruiter
  • Dire Fleet Daredevil
  • Kari Zev, Skyship Raider
  • Port Razer
  • Shared Animosity
  • Admiral Beckett Brass
  • Hostage Taker
  • King Narfi's Betrayal
  • Prismari Command
  • Zara, Renegade Recruiter
  • Icon of Ancestry
  • Vanquisher's Banner
  • Choked Estuary
  • Desolate Lighthouse
  • Exotic Orchard
  • Foreboding Ruins
  • Frostboil Snarl
  • Geier Reach Sanitarium
  • Nephalia Drownyard
  • Smoldering Marsh
  • Sulfur Falls
  • Sunken Hollow
  • Azure Fleet Admiral
  • Enterprising Scallywag
  • Daring Saboteur
  • Departed Deckhand
  • Distant Melody
  • Ghost of Ramirez DePietro
  • Malcolm, Keen-Eyed Navigator
  • Merchant Raiders
  • Siren Stormtamer
  • Spectral Sailor
  • Windfall
  • Feed the Swarm
  • Pitiless Plunderer
  • Breeches, Brazen Plunderer
  • Faithless Looting
  • Rakdos Charm
  • Ramirez DePietro, Pillager
  • Arcane Signet
  • Commander's Sphere
  • Dimir Signet
  • Herald's Horn
  • Izzet Signet
  • Rakdos Signet
  • Sol Ring
  • Wayfarer's Bauble
  • Command Tower
  • Crumbling Necropolis
  • Evolving Wilds
  • Path of Ancestry
  • Port of Karfell
  • Rogue's Passage
  • Secluded Courtyard
  • Terramorphic Expanse
  • Thriving Bluff
  • Thriving Isle
  • Thriving Moor
  • Unclaimed Territory
  • 3× Island
  • 3× Island
  • 2× Swamp
  • 2× Swamp
  • 3× Mountain
  • 2× Mountain
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