Bello, Bard of the Brambles — Commander art

Animated Army

Bello, Bard of the Brambles Commander Precon

Bloomburrow Commander100 cards

Bello turns every non-Equipment artifact and non-Aura enchantment with mana value 4 or more into a 4/4 indestructible, hasty Elemental during the player's turn, each one drawing a card when it connects. The deck is a Gruul big-permanent stompy list that ramps hard and then deploys a dense suite of expensive enchantments and artifacts that double as attackers. Those come alongside large green creatures, cascade and free-cast engines that chain extra permanents into play, and combat amplifiers that make the animated board lethal. How it wins: It swings with a wide board of indestructible animated permanents and big creatures, multiplied by double strike, damage doubling, power doubling and trample, while burn triggers finish damaged opponents. Key roles: - Animated big permanents: Expensive enchantments and artifacts that are useful on their own also become hasty 4/4 indestructible card-drawing attackers under Bello, so every value piece is also a threat (Bello, Bard of the Brambles, Primeval Bounty, Gilded Lotus). - Combat multipliers: Effects that double damage, grant double strike, double power or give the team trample turn many mid-sized attackers into a one-turn kill, and they are animated attackers themselves (Gratuitous Violence, Berserkers' Onslaught, Unnatural Growth). - Cascade and free casting: Cascade and reveal-and-cast engines turn each spell into two or more permanents, flooding the board with things Bello animates (Wildsear, Scouring Maw, Rain of Riches, Sunbird's Invocation). - Treasure and ramp: Mana rocks, land ramp and Treasure makers rush out four-plus mana permanents. The Treasures also feed cascade from Rain of Riches and an Alchemist's Talent damage engine, and the rocks of mana value 4 or more are attackers themselves (Alchemist's Talent, Bootleggers' Stash, Thran Dynamo). - Big creature value: Power-4-plus creatures draw cards and cheapen each other, keeping gas flowing behind the board (Garruk's Uprising, Goreclaw, Terror of Qal Sisma, Kodama of the East Tree). - Damage on entry and expend: Burn from creature entries and from spending large amounts of mana adds reach that closes games outside combat (Warstorm Surge, Teapot Slinger, Rolling Hamsphere).

Animated Army decklist

  • Wildsear, Scouring Maw
  • Domri, Anarch of Bolas
  • Etali, Primal Storm
  • Prosperous Bandit
  • Pyreswipe Hawk
  • Alchemist's Talent
  • Berserkers' Onslaught
  • Outpost Siege
  • Rain of Riches
  • Chaos Warp
  • Sunbird's Invocation
  • Gratuitous Violence
  • Warstorm Surge
  • Starstorm
  • Lotus Cobra
  • Evercoat Ursine
  • Brightcap Badger // Fungus Frolic
  • Trailtracker Scout
  • Thickest in the Thicket
  • Ghalta, Primal Hunger
  • Esika's Chariot
  • Unnatural Growth
  • Greater Good
  • Kodama of the East Tree
  • Grothama, All-Devouring
  • Rampaging Baloths
  • Bootleggers' Stash
  • Primeval Bounty
  • Gilded Lotus
  • Spine of Ish Sah
  • Temple of Abandon
  • Karplusan Forest
  • Exotic Orchard
  • Sheltered Thicket
  • Game Trail
  • Raging Ravine
  • Copperline Gorge
  • Mossfire Valley
  • Cinder Glade
  • Rootbound Crag
  • Mosswort Bridge
  • Blasphemous Act
  • Llanowar Loamspeaker
  • Tendershoot Dryad
  • Goreclaw, Terror of Qal Sisma
  • Path of Discovery
  • Decimate
  • Rolling Hamsphere
  • Teapot Slinger
  • Explore
  • Farseek
  • Cultivate
  • Grumgully, the Generous
  • Wandertale Mentor
  • Thought Vessel
  • Arcane Signet
  • Wooded Ridgeline
  • Big Score
  • Abrade
  • Rampant Growth
  • Sakura-Tribe Elder
  • Beast Within
  • Garruk's Packleader
  • Harmonize
  • Garruk's Uprising
  • Gruul Signet
  • Burnished Hart
  • Hedron Archive
  • Fellwar Stone
  • Thran Dynamo
  • Sol Ring
  • Mind Stone
  • Talisman of Impulse
  • Terramorphic Expanse
  • Path of Ancestry
  • Gruul Turf
  • Evolving Wilds
  • Forgotten Cave
  • Tranquil Thicket
  • Command Tower
  • Reliquary Tower
  • 4× Mountain
  • 4× Mountain
  • 5× Forest
  • 5× Forest
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