
Animated Army
Bello, Bard of the Brambles Commander Precon
Bello turns every non-Equipment artifact and non-Aura enchantment with mana value 4 or more into a 4/4 indestructible, hasty Elemental during the player's turn, each one drawing a card when it connects. The deck is a Gruul big-permanent stompy list that ramps hard and then deploys a dense suite of expensive enchantments and artifacts that double as attackers. Those come alongside large green creatures, cascade and free-cast engines that chain extra permanents into play, and combat amplifiers that make the animated board lethal. How it wins: It swings with a wide board of indestructible animated permanents and big creatures, multiplied by double strike, damage doubling, power doubling and trample, while burn triggers finish damaged opponents. Key roles: - Animated big permanents: Expensive enchantments and artifacts that are useful on their own also become hasty 4/4 indestructible card-drawing attackers under Bello, so every value piece is also a threat (Bello, Bard of the Brambles, Primeval Bounty, Gilded Lotus). - Combat multipliers: Effects that double damage, grant double strike, double power or give the team trample turn many mid-sized attackers into a one-turn kill, and they are animated attackers themselves (Gratuitous Violence, Berserkers' Onslaught, Unnatural Growth). - Cascade and free casting: Cascade and reveal-and-cast engines turn each spell into two or more permanents, flooding the board with things Bello animates (Wildsear, Scouring Maw, Rain of Riches, Sunbird's Invocation). - Treasure and ramp: Mana rocks, land ramp and Treasure makers rush out four-plus mana permanents. The Treasures also feed cascade from Rain of Riches and an Alchemist's Talent damage engine, and the rocks of mana value 4 or more are attackers themselves (Alchemist's Talent, Bootleggers' Stash, Thran Dynamo). - Big creature value: Power-4-plus creatures draw cards and cheapen each other, keeping gas flowing behind the board (Garruk's Uprising, Goreclaw, Terror of Qal Sisma, Kodama of the East Tree). - Damage on entry and expend: Burn from creature entries and from spending large amounts of mana adds reach that closes games outside combat (Warstorm Surge, Teapot Slinger, Rolling Hamsphere).
Animated Army decklist
- Wildsear, Scouring Maw
- Domri, Anarch of Bolas
- Etali, Primal Storm
- Prosperous Bandit
- Pyreswipe Hawk
- Alchemist's Talent
- Berserkers' Onslaught
- Outpost Siege
- Rain of Riches
- Chaos Warp
- Sunbird's Invocation
- Gratuitous Violence
- Warstorm Surge
- Starstorm
- Lotus Cobra
- Evercoat Ursine
- Brightcap Badger // Fungus Frolic
- Trailtracker Scout
- Thickest in the Thicket
- Ghalta, Primal Hunger
- Esika's Chariot
- Unnatural Growth
- Greater Good
- Kodama of the East Tree
- Grothama, All-Devouring
- Rampaging Baloths
- Bootleggers' Stash
- Primeval Bounty
- Gilded Lotus
- Spine of Ish Sah
- Temple of Abandon
- Karplusan Forest
- Exotic Orchard
- Sheltered Thicket
- Game Trail
- Raging Ravine
- Copperline Gorge
- Mossfire Valley
- Cinder Glade
- Rootbound Crag
- Mosswort Bridge
- Blasphemous Act
- Llanowar Loamspeaker
- Tendershoot Dryad
- Goreclaw, Terror of Qal Sisma
- Path of Discovery
- Decimate
- Rolling Hamsphere
- Teapot Slinger
- Explore
- Farseek
- Cultivate
- Grumgully, the Generous
- Wandertale Mentor
- Thought Vessel
- Arcane Signet
- Wooded Ridgeline
- Big Score
- Abrade
- Rampant Growth
- Sakura-Tribe Elder
- Beast Within
- Garruk's Packleader
- Harmonize
- Garruk's Uprising
- Gruul Signet
- Burnished Hart
- Hedron Archive
- Fellwar Stone
- Thran Dynamo
- Sol Ring
- Mind Stone
- Talisman of Impulse
- Terramorphic Expanse
- Path of Ancestry
- Gruul Turf
- Evolving Wilds
- Forgotten Cave
- Tranquil Thicket
- Command Tower
- Reliquary Tower
- 4× Mountain
- 4× Mountain
- 5× Forest
- 5× Forest