Devour for Power
The Mimeoplasm Commander Deck
The Mimeoplasm is the deck's engine and win condition, entering as a copy of any powerful creature in any graveyard while being pumped to enormous size by the power of a second exiled creature. The deck fills graveyards rapidly through mill effects, discard spells, and cards like Buried Alive that tutor creatures directly into the graveyard, setting up The Mimeoplasm to reanimate something like a massive trample or flying threat with potentially lethal stats. Graveyard-scaling creatures such as Lhurgoyf and Mortivore provide alternative threats, while Wonder and Brawn sitting in the graveyard passively grant the whole team flying or trample, enabling a wide swing to close out the game.
Decklist
- Nezumi Graverobber // Nighteyes the Desecrator
- Skullbriar, the Walking Grave
- Riddlekeeper
- Fleshbag Marauder
- Eternal Witness
- Troll Ascetic
- Yavimaya Elder
- Solemn Simulacrum
- Brawn
- Wonder
- Sewer Nemesis
- Gravedigger
- Lhurgoyf
- Dreamborn Muse
- Mortivore
- Desecrator Hag
- Mulldrifter
- Acidic Slime
- Vulturous Zombie
- Dark Hatchling
- Extractor Demon
- Scythe Specter
- Wrexial, the Risen Deep
- Vorosh, the Hunter
- Triskelavus
- Slipstream Eel
- Butcher of Malakir
- Patron of the Nezumi
- Damia, Sage of Stone
- Szadek, Lord of Secrets
- Avatar of Woe
- Artisan of Kozilek
- Minds Aglow
- Shared Trauma
- Sign in Blood
- Stitch Together
- Cultivate
- Windfall
- Buried Alive
- Syphon Mind
- Unnerve
- Rise from the Grave
- Syphon Flesh
- Living Death
- Tribute to the Wild
- Spell Crumple
- Fact or Fiction
- Relic Crush
- Sol Ring
- Dimir Signet
- Golgari Signet
- Lightning Greaves
- Simic Signet
- Oblivion Stone
- Vow of Wildness
- Vow of Flight
- Vow of Malice
- Memory Erosion
- Grave Pact
- Barren Moor
- Command Tower
- Dimir Aqueduct
- Dreadship Reef
- Golgari Rot Farm
- Jwar Isle Refuge
- Lonely Sandbar
- Rupture Spire
- Simic Growth Chamber
- Svogthos, the Restless Tomb
- Temple of the False God
- Terramorphic Expanse
- Tranquil Thicket
- 2× Forest
- 2× Forest
- 2× Forest
- 2× Forest
- 2× Island
- 2× Island
- 2× Island
- 2× Island
- 3× Swamp
- 3× Swamp
- 3× Swamp
- 2× Swamp