Yidris, Maelstrom Wielder — Commander art

Entropic Uprising

Yidris, Maelstrom Wielder Commander Precon

Commander 2016100 cards

Yidris connects in combat and turns every spell cast from hand that turn into a cascade spell. The list leans on expensive sorceries and big creatures, so each cascade flips a meaningful free spell. Around that sits a heavy wheel package that refills Yidris turns and feeds discard-punishing payoffs, plus graveyard-fueled spells that reuse the instants and sorceries the wheels and cascades bin. How it wins: Yidris or another evasive threat connects, a chain of cascaded haymakers like mass token makers, one-sided wipes and land-count burn breaks the board, and the opponents are finished off in combat or by drain and burn. Key roles: - Cascade value: Yidris's combat-damage trigger, backed by built-in cascade cards, turns each high-curve spell cast from hand into two or more spells for one payment. (Yidris, Maelstrom Wielder, Bloodbraid Elf, Etherium-Horn Sorcerer) - Big cascade hits: Expensive sorceries give the cascades huge targets: a swarm of tokens, a one-sided creature wipe, burn scaled to opponents' lands, and graveyard creatures stolen or manifested. (Army of the Damned, In Garruk's Wake, Treacherous Terrain) - Wheels and hand refill: Mass discard-and-draw effects give a fresh grip of spells to cascade off after Yidris connects, with Kydele turning big draw turns into mana. (Windfall, Reforge the Soul, Dragon Mage) - Discard punishment: Since the wheels force opponents to discard their whole hands, these permanents turn each wheel into tokens, mana, cards or life, and Nath adds a random discard every upkeep. (Waste Not, Nath of the Gilt-Leaf, Sangromancer) - Graveyard spell recursion: Instants and sorceries dumped by wheels, self-mill and casting are recast or turned into stats, power and card draw. (Past in Flames, Spellheart Chimera, Spelltwine) - Connecting and opponent mill: Evasion and damage-triggered creatures make sure Yidris and others get through, while opponent-mill fills enemy graveyards for growing threats and graveyard-scaling drain. (Whispersilk Cloak, Consuming Aberration, Guiltfeeder)

Entropic Uprising decklist

  • Satyr Wayfinder
  • Wall of Blossoms
  • Coiling Oracle
  • Thrasios, Triton Hero
  • Goblin Spymaster
  • Spellheart Chimera
  • Vial Smasher the Fierce
  • Academy Elite
  • Gamekeeper
  • Sangromancer
  • Bloodbraid Elf
  • Horizon Chimera
  • Kydele, Chosen of Kruphix
  • Glint-Eye Nephilim
  • Aeon Chronicler
  • Guiltfeeder
  • Consuming Aberration
  • Nath of the Gilt-Leaf
  • Runehorn Hellkite
  • Etherium-Horn Sorcerer
  • Dragon Mage
  • Blood Tyrant
  • Wheel of Fate
  • Windfall
  • Parting Thoughts
  • Far Wanderings
  • Past in Flames
  • Whispering Madness
  • Decimate
  • Devastation Tide
  • Reforge the Soul
  • Worm Harvest
  • Spelltwine
  • Whims of the Fates
  • Grave Upheaval
  • Cruel Entertainment
  • Ghastly Conscription
  • Volcanic Vision
  • Treasure Cruise
  • Treacherous Terrain
  • Army of the Damned
  • In Garruk's Wake
  • Chain of Vapor
  • Rakdos Charm
  • Chaos Warp
  • Ancient Excavation
  • Evacuation
  • Bituminous Blast
  • Curtains' Call
  • Sol Ring
  • Fellwar Stone
  • Rakdos Signet
  • Simic Signet
  • Chromatic Lantern
  • Commander's Sphere
  • Whispersilk Cloak
  • Boompile
  • Burgeoning
  • Waste Not
  • Frenzied Fugue
  • Ash Barrens
  • Command Tower
  • Crumbling Necropolis
  • Dismal Backwater
  • Evolving Wilds
  • Exotic Orchard
  • Frontier Bivouac
  • Jungle Hollow
  • Opulent Palace
  • Rakdos Carnarium
  • Reliquary Tower
  • Rugged Highlands
  • Rupture Spire
  • Savage Lands
  • Shadowblood Ridge
  • Simic Growth Chamber
  • Swiftwater Cliffs
  • Terramorphic Expanse
  • Thornwood Falls
  • 2× Island
  • 2× Island
  • Island
  • 2× Swamp
  • 2× Swamp
  • Swamp
  • 2× Mountain
  • 2× Mountain
  • Mountain
  • 2× Forest
  • 2× Forest
  • Forest
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