
Eternal Might
Temmet, Naktamun's Will Commander Precon
Temmet turns every attack into a loot and every card drawn into a team-wide Zombie pump, so the deck floods the board with Zombie bodies and tokens, then swings with a wide, evasive tribal army. A heavy draw-and-discard suite (cycling, looting, wheels) feeds both halves of the engine. Each draw pumps the Zombies through Temmet, and each discarded creature becomes fuel for eternalize, embalm and token-copy effects that bring it back as a 4/4 black Zombie. Lords, evasion granters and drain-on-enter or drain-on-death effects make the swarm lethal from several angles. How it wins: It attacks with a large, pumped Zombie board made evasive through flying, menace, swampwalk and afflict, backed by steady life drain from Zombies entering, dying and simply being on the battlefield. Key roles: - Draw-and-discard engine: Looting, cycling and wheel effects draw cards to trigger Temmet's pump and fill the graveyard with creature cards. Discard payoffs turn each discard into Army counters, Zombie copies or -1/-1 counters on opposing creatures. (Rhet-Tomb Mystic, Lazotep Chancellor, Archfiend of Ifnir) - Graveyard reanimation as Zombies: Creatures in the graveyard come back as 4/4 black Zombie tokens or Zombie-typed returns, so discarded or dead threats re-enter as tribal bodies. Their returns can also trigger the token-making enchantment that watches cards leave the graveyard. (The Scarab God, Hashaton, Scarab's Fist, God-Pharaoh's Gift) - Zombie token swarm: Token makers, amass effects and copy-doubling build a wide board that Temmet's per-draw pump scales up. (Grave Titan, God-Eternal Oketra, Renewed Solidarity) - Lords and evasion: Anthems and keyword granters make the swarm hard to block and turn chump blocks into life loss. (On Wings of Gold, Lost Monarch of Ifnir, Zombie Master) - Drain and attrition value: Zombies entering or dying drain opponents and draw cards, which keeps pressure on even through board wipes and refuels the draw engine. (Wayward Servant, Plague Belcher, Undead Augur) - Tribal card advantage: Zombie-count-based draw and recursion reward a wide board, and graveyard Zombies are recast or returned for repeated value. (Prophet of the Scarab, Rot Hulk, Gravecrawler)
Eternal Might decklist
- Hashaton, Scarab's Fist
- On Wings of Gold
- Priest of the Crossing
- Renewed Solidarity
- Wizened Mentor
- Prophet of the Scarab
- Rhet-Tomb Mystic
- Lost Monarch of Ifnir
- Accursed Duneyard
- Commence the Endgame
- Cryptbreaker
- Grave Titan
- Gravecrawler
- Midnight Reaper
- Murderous Rider // Swift End
- Zombie Master
- Angel of Sanctions
- Dusk // Dawn
- God-Eternal Oketra
- Timeless Dragon
- Champion of Wits
- Forgotten Creation
- Pull from Tomorrow
- Vizier of Many Faces
- Archfiend of Ifnir
- Cemetery Reaper
- Crowded Crypt
- Damn
- Dread Summons
- Dreadhorde Invasion
- Liliana, Death's Majesty
- Never // Return
- Plague Belcher
- Rot Hulk
- The Scarab God
- God-Pharaoh's Gift
- Maskwood Nexus
- Adarkar Wastes
- Caves of Koilos
- Drowned Catacomb
- Exotic Orchard
- Fetid Pools
- Glacial Fortress
- Irrigated Farmland
- Isolated Chapel
- Prairie Stream
- Sunken Hollow
- Temple of Deceit
- Temple of Silence
- Underground River
- Unholy Grotto
- Swords to Plowshares
- Corpse Augur
- Corpse Knight
- Arcane Signet
- Sol Ring
- Command Tower
- Path of Ancestry
- Binding Mummy
- Cast Out
- Eternal Skylord
- Fleshbag Marauder
- Gempalm Polluter
- Lord of the Accursed
- Twisted Abomination
- Undead Augur
- Despark
- Gleaming Overseer
- Lazotep Chancellor
- Wayward Servant
- Bontu's Monument
- Commander's Sphere
- Dimir Signet
- Gate to the Afterlife
- Orzhov Signet
- Talisman of Dominance
- Talisman of Hierarchy
- Arcane Sanctum
- Ash Barrens
- Desert of the Glorified
- Desert of the Mindful
- Desert of the True
- Evolving Wilds
- Orzhov Basilica
- Terramorphic Expanse
- 5× Plains
- 4× Island
- 5× Swamp