
Evasive Maneuvers
Derevi, Empyrial Tactician Commander Precon
This is a Bant tempo-control deck built around Derevi's tap/untap trigger. Evasive and unblockable creatures connect in combat, and each hit lets Derevi tap down blockers, lock opposing permanents, or untap mana and activated-ability creatures. Around that sit flicker effects that reuse enters-the-battlefield removal and value, creature theft, and untap engines that let tap abilities fire more than once per turn cycle. How it wins: Repeated chip damage from fliers and unblockable creatures, with tapped-down defenses, stolen threats and team pumps turning a wide or evasive board into lethal swings. Key roles: - Evasive damage dealers: Flying, horsemanship and unblockable bodies reliably deal combat damage, so Derevi's trigger and their own damage-draw effects go off every turn (Lu Xun, Scholar General, Hada Spy Patrol, Wonder). - Tap and untap engine: Effects that tap opposing blockers and untap friendly permanents. They let creatures attack and still use tap abilities, or let mana rocks and token makers activate again (Murkfiend Liege, Thousand-Year Elixir, Curse of Inertia). - Flicker value: Blink effects reuse enters-the-battlefield triggers such as removal, ramp, lockdown and Derevi's own tap trigger, and they can also temporarily remove opposing blockers or permanents (Roon of the Hidden Realm, Flickerwisp, Conjurer's Closet). - Theft and lockdown: Stealing or swapping the best opposing creatures and freezing others in place turns opponents' threats into attackers or dead weight (Rubinia Soulsinger, Djinn of Infinite Deceits, Dungeon Geists). - Tap-ability creature value: Creatures with tap abilities generate tokens, cards and pings, and they gain extra uses from haste enablers and untap effects (Kazandu Tuskcaller, Azami, Lady of Scrolls, Skyward Eye Prophets). - Attack-reward curses and pumps: Curses and anthems reward attacking a chosen player and grow the team for lethal swings (Curse of Predation, Mirror Entity, Sword of the Paruns).
Evasive Maneuvers decklist
- Acidic Slime
- Aerie Mystics
- Angel of Finality
- Azami, Lady of Scrolls
- Bane of Progress
- Deceiver Exarch
- Diviner Spirit
- Djinn of Infinite Deceits
- Dungeon Geists
- Farhaven Elf
- Fiend Hunter
- Flickerwisp
- Hada Spy Patrol
- Karmic Guide
- Kazandu Tuskcaller
- Lu Xun, Scholar General
- Mirror Entity
- Mistmeadow Witch
- Murkfiend Liege
- Phantom Nantuko
- Pilgrim's Eye
- Roon of the Hidden Realm
- Rubinia Soulsinger
- Selesnya Guildmage
- Skyward Eye Prophets
- Stonecloaker
- Thornwind Faeries
- Winged Coatl
- Wonder
- Borrowing 100,000 Arrows
- Kirtar's Wrath
- Restore
- Tempt with Glory
- Wash Out
- Aethermage's Touch
- Arcane Denial
- Blue Sun's Zenith
- Krosan Grip
- Selesnya Charm
- Unexpectedly Absent
- Azorius Keyrune
- Basalt Monolith
- Conjurer's Closet
- Darksteel Ingot
- Leonin Bladetrap
- Selesnya Signet
- Simic Signet
- Sol Ring
- Surveyor's Scope
- Swiftfoot Boots
- Sword of the Paruns
- Thousand-Year Elixir
- Thunderstaff
- Control Magic
- Curse of Inertia
- Curse of Predation
- Curse of the Forsaken
- Darksteel Mutation
- Flickerform
- Leafdrake Roost
- Presence of Gond
- Azorius Chancery
- Azorius Guildgate
- Bant Panorama
- Command Tower
- Evolving Wilds
- Faerie Conclave
- 2× Forest
- 2× Forest
- Forest
- Forest
- 2× Island
- 2× Island
- 2× Island
- Island
- Opal Palace
- 2× Plains
- 2× Plains
- 2× Plains
- Plains
- Rupture Spire
- Saltcrusted Steppe
- Seaside Citadel
- Secluded Steppe
- Sejiri Refuge
- Selesnya Guildgate
- Selesnya Sanctuary
- Simic Guildgate
- Temple of the False God
- Terramorphic Expanse
- Transguild Promenade