Evasive Maneuvers
Derevi, Empyrial Tactician Commander Deck
Derevi, Empyrial Tactician sits at the center of a tap/untap value engine, where dealing combat damage with evasive creatures triggers repeated permanent manipulation — tapping down opponents' blockers and threats while untapping your own mana sources to accelerate ahead of the table. The deck wins through sustained board control and incremental advantage, leveraging flicker effects via Conjurer's Closet, Roon of the Hidden Realm, and similar pieces to repeatedly trigger powerful enter-the-battlefield abilities that generate card advantage, remove threats, and build an overwhelming creature presence. Derevi's ability to enter from the command zone for a fixed cost makes it nearly impossible to tax out, ensuring the tap/untap engine stays online throughout a long, grindy game.
Decklist
- Acidic Slime
- Aerie Mystics
- Angel of Finality
- Azami, Lady of Scrolls
- Bane of Progress
- Deceiver Exarch
- Diviner Spirit
- Djinn of Infinite Deceits
- Dungeon Geists
- Farhaven Elf
- Fiend Hunter
- Flickerwisp
- Hada Spy Patrol
- Karmic Guide
- Kazandu Tuskcaller
- Lu Xun, Scholar General
- Mirror Entity
- Mistmeadow Witch
- Murkfiend Liege
- Phantom Nantuko
- Pilgrim's Eye
- Roon of the Hidden Realm
- Rubinia Soulsinger
- Selesnya Guildmage
- Skyward Eye Prophets
- Stonecloaker
- Thornwind Faeries
- Winged Coatl
- Wonder
- Borrowing 100,000 Arrows
- Kirtar's Wrath
- Restore
- Tempt with Glory
- Wash Out
- Aethermage's Touch
- Arcane Denial
- Blue Sun's Zenith
- Krosan Grip
- Selesnya Charm
- Unexpectedly Absent
- Azorius Keyrune
- Basalt Monolith
- Conjurer's Closet
- Darksteel Ingot
- Leonin Bladetrap
- Selesnya Signet
- Simic Signet
- Sol Ring
- Surveyor's Scope
- Swiftfoot Boots
- Sword of the Paruns
- Thousand-Year Elixir
- Thunderstaff
- Control Magic
- Curse of Inertia
- Curse of Predation
- Curse of the Forsaken
- Darksteel Mutation
- Flickerform
- Leafdrake Roost
- Presence of Gond
- Azorius Chancery
- Azorius Guildgate
- Bant Panorama
- Command Tower
- Evolving Wilds
- Faerie Conclave
- 2× Forest
- 2× Forest
- Forest
- Forest
- 2× Island
- 2× Island
- 2× Island
- Island
- Opal Palace
- 2× Plains
- 2× Plains
- 2× Plains
- Plains
- Rupture Spire
- Saltcrusted Steppe
- Seaside Citadel
- Secluded Steppe
- Sejiri Refuge
- Selesnya Guildgate
- Selesnya Sanctuary
- Simic Guildgate
- Temple of the False God
- Terramorphic Expanse
- Transguild Promenade