Derevi, Empyrial Tactician — Commander art

Evasive Maneuvers

Derevi, Empyrial Tactician Commander Precon

Commander 2013100 cards

This is a Bant tempo-control deck built around Derevi's tap/untap trigger. Evasive and unblockable creatures connect in combat, and each hit lets Derevi tap down blockers, lock opposing permanents, or untap mana and activated-ability creatures. Around that sit flicker effects that reuse enters-the-battlefield removal and value, creature theft, and untap engines that let tap abilities fire more than once per turn cycle. How it wins: Repeated chip damage from fliers and unblockable creatures, with tapped-down defenses, stolen threats and team pumps turning a wide or evasive board into lethal swings. Key roles: - Evasive damage dealers: Flying, horsemanship and unblockable bodies reliably deal combat damage, so Derevi's trigger and their own damage-draw effects go off every turn (Lu Xun, Scholar General, Hada Spy Patrol, Wonder). - Tap and untap engine: Effects that tap opposing blockers and untap friendly permanents. They let creatures attack and still use tap abilities, or let mana rocks and token makers activate again (Murkfiend Liege, Thousand-Year Elixir, Curse of Inertia). - Flicker value: Blink effects reuse enters-the-battlefield triggers such as removal, ramp, lockdown and Derevi's own tap trigger, and they can also temporarily remove opposing blockers or permanents (Roon of the Hidden Realm, Flickerwisp, Conjurer's Closet). - Theft and lockdown: Stealing or swapping the best opposing creatures and freezing others in place turns opponents' threats into attackers or dead weight (Rubinia Soulsinger, Djinn of Infinite Deceits, Dungeon Geists). - Tap-ability creature value: Creatures with tap abilities generate tokens, cards and pings, and they gain extra uses from haste enablers and untap effects (Kazandu Tuskcaller, Azami, Lady of Scrolls, Skyward Eye Prophets). - Attack-reward curses and pumps: Curses and anthems reward attacking a chosen player and grow the team for lethal swings (Curse of Predation, Mirror Entity, Sword of the Paruns).

Evasive Maneuvers decklist

  • Acidic Slime
  • Aerie Mystics
  • Angel of Finality
  • Azami, Lady of Scrolls
  • Bane of Progress
  • Deceiver Exarch
  • Diviner Spirit
  • Djinn of Infinite Deceits
  • Dungeon Geists
  • Farhaven Elf
  • Fiend Hunter
  • Flickerwisp
  • Hada Spy Patrol
  • Karmic Guide
  • Kazandu Tuskcaller
  • Lu Xun, Scholar General
  • Mirror Entity
  • Mistmeadow Witch
  • Murkfiend Liege
  • Phantom Nantuko
  • Pilgrim's Eye
  • Roon of the Hidden Realm
  • Rubinia Soulsinger
  • Selesnya Guildmage
  • Skyward Eye Prophets
  • Stonecloaker
  • Thornwind Faeries
  • Winged Coatl
  • Wonder
  • Borrowing 100,000 Arrows
  • Kirtar's Wrath
  • Restore
  • Tempt with Glory
  • Wash Out
  • Aethermage's Touch
  • Arcane Denial
  • Blue Sun's Zenith
  • Krosan Grip
  • Selesnya Charm
  • Unexpectedly Absent
  • Azorius Keyrune
  • Basalt Monolith
  • Conjurer's Closet
  • Darksteel Ingot
  • Leonin Bladetrap
  • Selesnya Signet
  • Simic Signet
  • Sol Ring
  • Surveyor's Scope
  • Swiftfoot Boots
  • Sword of the Paruns
  • Thousand-Year Elixir
  • Thunderstaff
  • Control Magic
  • Curse of Inertia
  • Curse of Predation
  • Curse of the Forsaken
  • Darksteel Mutation
  • Flickerform
  • Leafdrake Roost
  • Presence of Gond
  • Azorius Chancery
  • Azorius Guildgate
  • Bant Panorama
  • Command Tower
  • Evolving Wilds
  • Faerie Conclave
  • 2× Forest
  • 2× Forest
  • Forest
  • Forest
  • 2× Island
  • 2× Island
  • 2× Island
  • Island
  • Opal Palace
  • 2× Plains
  • 2× Plains
  • 2× Plains
  • Plains
  • Rupture Spire
  • Saltcrusted Steppe
  • Seaside Citadel
  • Secluded Steppe
  • Sejiri Refuge
  • Selesnya Guildgate
  • Selesnya Sanctuary
  • Simic Guildgate
  • Temple of the False God
  • Terramorphic Expanse
  • Transguild Promenade
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