Tegwyll, Duke of Splendor — Commander art

Fae Dominion

Tegwyll, Duke of Splendor Commander Precon

Wilds of Eldraine Commander100 cards

Faerie tribal tempo built around a squad of evasive fliers anthemed by Tegwyll, which also turns every Faerie death into a card. The deck plays at instant speed, flashing in Faeries and firing counters, bounce and card selection on opponents' turns to trigger "first spell during each opponent's turn" payoffs. Copy effects multiply Faerie spells, and board wipes that leave behind Faerie tokens or spare the tribe reset the table while it keeps its own air force and refills on cards. How it wins: It chips opponents out with an anthemed flying Faerie army, backed by drain triggers, goad effects that turn opponents' creatures against each other, and attack-trigger value that keeps the swarm growing. Key roles: - Anthems and Faerie death value: Stacked lord effects make small fliers lethal, and Tegwyll converts any Faerie that dies, including persist creatures and chump attackers, into card draw. (Tegwyll, Duke of Splendor, Glen Elendra Liege, Scion of Oona) - Opponent's-turn spell payoffs: Flash creatures and cheap instants cast during opponents' turns trigger token making, card theft and card selection. (Alela, Cunning Conqueror, Blightwing Bandit, Nymris, Oona's Trickster) - Spell copying and token swarm: Copy engines double each Faerie cast, and token makers widen the board. This also fuels enter triggers and life-loss pings. (Archmage of Echoes, Reflections of Littjara, Obyra, Dreaming Duelist) - One-sided resets: Mass removal either spares Faeries or replaces the board with Faerie tokens, and recursion can return everything that died afterward. (Kindred Dominance, Tegwyll's Scouring, Thrilling Encore) - Combat damage rewards and politics: Connecting fliers draw cards, grow threats and goad or hand opponents attackers that must hit other players. Combat redirection and extra-combat tricks steer that aggression away. (Nettling Nuisance, Faerie Bladecrafter, Illusionist's Gambit) - Stealing and copying opponents' threats: Control-changing, copying and reanimating opponents' creatures adds bodies to the Faerie side. (Sower of Temptation, Malleable Impostor, Puppeteer Clique)

Fae Dominion decklist

  • Alela, Cunning Conqueror
  • Archmage of Echoes
  • Malleable Impostor
  • Misleading Signpost
  • Shadow Puppeteers
  • Blightwing Bandit
  • Faerie Bladecrafter
  • Nettling Nuisance
  • Tegwyll's Scouring
  • Brazen Borrower // Petty Theft
  • Dig Through Time
  • Faerie Formation
  • Glen Elendra Archmage
  • Hullbreaker Horror
  • Illusionist's Gambit
  • Midnight Clock
  • Perplexing Test
  • Reflections of Littjara
  • Scion of Oona
  • Sower of Temptation
  • Theoretical Duplication
  • Kindred Dominance
  • Nightmare Unmaking
  • Puppeteer Clique
  • Rankle, Master of Pranks
  • Thrilling Encore
  • Glen Elendra Liege
  • Nymris, Oona's Trickster
  • Oona, Queen of the Fae
  • Choked Estuary
  • Darkwater Catacombs
  • Exotic Orchard
  • Secluded Glen
  • Sunken Hollow
  • Temple of Deceit
  • Mocking Sprite
  • Picklock Prankster // Free the Fae
  • Spell Stutter
  • Obyra, Dreaming Duelist
  • Spellscorn Coven // Take It Back
  • Arcane Denial
  • Cloud of Faeries
  • Consider
  • Distant Melody
  • Fact or Fiction
  • Faerie Seer
  • Frantic Search
  • Hypnotic Sprite // Mesmeric Glare
  • Keep Watch
  • Nightveil Sprite
  • Opt
  • Quickling
  • Reality Shift
  • Reconnaissance Mission
  • Repulse
  • Run Away Together
  • Snap
  • Reckless Spite
  • Halo Forager
  • Arcane Signet
  • Dimir Signet
  • Fellwar Stone
  • Mind Stone
  • Sol Ring
  • Talisman of Dominance
  • Wayfarer's Bauble
  • Bojuka Bog
  • Command Tower
  • Dimir Aqueduct
  • Faerie Conclave
  • Myriad Landscape
  • Path of Ancestry
  • Tainted Isle
  • Temple of the False God
  • 7× Island
  • 6× Island
  • 6× Swamp
  • 6× Swamp
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