Isperia, Supreme Judge — Commander art

First Flight

Isperia, Supreme Judge Commander Precon

Starter Commander Decks100 cards

This is a Wx/Ux flyers tribal-style deck that floods the board with evasive creatures and tokens, then pumps them with anthems and attack-trigger lords to win through the air. Isperia anchors a secondary "make them attack me" engine: forced-attack effects and attack-punishing removal turn opponents' combat into card draw for Isperia and the attack-draw enchantment, while fogs, bounce and wraths keep the board safe. Draw-on-attack and combat-damage card advantage keeps the flyer stream going. How it wins: It builds a wide air force of flyers and flying tokens, stacks anthems, double strike and attack-trigger pumps on them, and swings over blockers for lethal, with Isperia's draw engine refilling the hand along the way. Key roles: - Flying army and token makers: Big flying bodies and repeatable token generators put a wide, evasive board in play and give the anthems and lords plenty to work with (Emeria Angel, Migratory Route, Storm Herd). - Anthems and attack pumps: Static boosts for flyers and lords that trigger on attack turn many small evasive bodies into lethal damage, with double strike and lifelink as the big finisher (Kangee, Sky Warden, Steel-Plume Marshal, True Conviction). - Forced attacks into Isperia: Effects that compel opponents' creatures to attack feed Isperia and the attack-draw enchantment with cards, and they pull opposing creatures out of position for the counterattack (Angler Turtle, Bident of Thassa, Gideon Jura). - Punishing attackers: Cheap answers that only hit attacking creatures, plus mass bounce and a deterrent aura, turn the attacks the deck invites into card-advantaged blowouts (Condemn, Soul Snare, Aetherize). - Flyer-fueled card advantage: Draw triggers keyed to flyers attacking or dealing combat damage, along with big draw-on-entry sphinxes, keep the hand full (Windreader Sphinx, Tide Skimmer, Sphinx of Enlightenment). - Protection and resilience: Indestructibility for flyers, a targeting tax and counterspells protect the air force, while the one-sided wrath resets bad boards (Sephara, Sky's Blade, Jubilant Skybonder, Time Wipe).

First Flight decklist

  • Archon of Redemption
  • Cartographer's Hawk
  • Cleansing Nova
  • Emeria Angel
  • Gideon Jura
  • Hanged Executioner
  • Remorseful Cleric
  • Sephara, Sky's Blade
  • Steel-Plume Marshal
  • Storm Herd
  • True Conviction
  • Angler Turtle
  • Bident of Thassa
  • Diluvian Primordial
  • Ever-Watching Threshold
  • Faerie Formation
  • Gravitational Shift
  • Inspired Sphinx
  • Sharding Sphinx
  • Sphinx of Enlightenment
  • Windreader Sphinx
  • Absorb
  • Skycat Sovereign
  • Sphinx's Revelation
  • Time Wipe
  • Moorland Haunt
  • Port Town
  • Prairie Stream
  • Temple of Enlightenment
  • Aven Gagglemaster
  • Banishing Light
  • Condemn
  • Crush Contraband
  • Disenchant
  • Generous Gift
  • Kangee's Lieutenant
  • Rally of Wings
  • Soul Snare
  • Swords to Plowshares
  • Vow of Duty
  • Aetherize
  • Counterspell
  • Favorable Winds
  • Negate
  • Tide Skimmer
  • Warden of Evos Isle
  • Winged Words
  • Cloudblazer
  • Empyrean Eagle
  • Jubilant Skybonder
  • Kangee, Sky Warden
  • Migratory Route
  • Staggering Insight
  • Thunderclap Wyvern
  • Arcane Signet
  • Azorius Signet
  • Commander's Sphere
  • Hedron Archive
  • Pilgrim's Eye
  • Sky Diamond
  • Skyscanner
  • Sol Ring
  • Talisman of Progress
  • Thought Vessel
  • Coastal Tower
  • Command Tower
  • Meandering River
  • Sejiri Refuge
  • Tranquil Cove
  • 4× Plains
  • 4× Plains
  • 4× Plains
  • 3× Plains
  • 4× Island
  • 4× Island
  • 4× Island
  • 3× Island
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