Jeleva, Nephalia's Scourge — Commander art

Mind Seize

Jeleva, Nephalia's Scourge Commander Precon

Commander 2013100 cards

A Grixis spellslinger and group-draw deck. It floods every player with cards, punishes them for drawing and holding those cards, and casts big instants and sorceries backed by copy effects and cost reducers. Jeleva exiles the top cards of every library, so the deck's own heavy spells and opponents' spells become free casts each time she attacks, kept safe by flying, walls and attack taxes. Symmetrical draw spells feed the damage engines, while sweepers and pillow-fort pieces keep the board controlled until the pings, burn and cast triggers finish opponents. How it wins: Opponents die mostly to incidental damage from draw-punishment and big-hand effects plus damage on every instant or sorcery cast, finished off by huge spells, copied burn or a large army or attacker. Key roles: - Symmetrical draw: Group card-draw spells and permanents force everyone to draw extra cards, setting up the punishment engines and refilling the deck's own hand (Vision Skeins, Prosperity, Temple Bell). - Draw and hand punishment: These permanents deal damage whenever opponents draw or when they end up holding large hands, turning the group-draw package into a steady kill engine (Spiteful Visions, Nekusar, the Mindrazer, Price of Knowledge). - Spell copying and amplification: Copy effects and cost reducers double up big sorceries, burn and board wipes, and make cheap spells pay off more (Mirari, Echo Mage, Arcane Melee). - Spell payoffs and recursion: Creatures reward each instant or sorcery cast with damage or power, and return spells from the graveyard to keep the chain going (Guttersnipe, Charmbreaker Devils, Mnemonic Wall). - Jeleva free-cast value: Jeleva's attack triggers cast big exiled bombs and sweepers for free, letting expensive spells like mass board wipes or token armies land without paying their cost (Jeleva, Nephalia's Scourge, Cruel Ultimatum, Army of the Damned). - Pillow fort and board control: Defensive fliers, attack taxes, attack-redirecting curses and sweepers keep opponents attacking each other while the damage engines work (Propaganda, Curse of Inertia, Decree of Pain).

Mind Seize decklist

  • Augur of Bolas
  • Baleful Force
  • Baleful Strix
  • Charmbreaker Devils
  • Diviner Spirit
  • Echo Mage
  • Fog Bank
  • Guard Gomazoa
  • Guttersnipe
  • Hooded Horror
  • Jace's Archivist
  • Mnemonic Wall
  • Nekusar, the Mindrazer
  • Nightscape Familiar
  • Nivix Guildmage
  • Terra Ravager
  • Thraximundar
  • True-Name Nemesis
  • Uyo, Silent Prophet
  • Vampire Nighthawk
  • Viseling
  • Army of the Damned
  • Cruel Ultimatum
  • Decree of Pain
  • Fissure Vent
  • Incendiary Command
  • Infest
  • Molten Disaster
  • Phthisis
  • Prosperity
  • Skyscribing
  • Strategic Planning
  • Tempt with Reflections
  • Annihilate
  • Crosis's Charm
  • Dismiss
  • Grixis Charm
  • Illusionist's Gambit
  • Opportunity
  • Soul Manipulation
  • Starstorm
  • Sudden Spoiling
  • Vision Skeins
  • Wild Ricochet
  • Armillary Sphere
  • Eye of Doom
  • Mirari
  • Obelisk of Grixis
  • Sol Ring
  • Swiftfoot Boots
  • Temple Bell
  • Wayfarer's Bauble
  • Arcane Melee
  • Curse of Chaos
  • Curse of Inertia
  • Curse of Shallow Graves
  • Price of Knowledge
  • Propaganda
  • Spiteful Visions
  • Akoum Refuge
  • Bojuka Bog
  • Command Tower
  • Crumbling Necropolis
  • Dimir Guildgate
  • Evolving Wilds
  • Grixis Panorama
  • 3× Island
  • 2× Island
  • 2× Island
  • 2× Island
  • Izzet Boilerworks
  • Izzet Guildgate
  • Molten Slagheap
  • 2× Mountain
  • Mountain
  • Mountain
  • Mountain
  • Opal Palace
  • Rakdos Carnarium
  • Rakdos Guildgate
  • Rupture Spire
  • 2× Swamp
  • 2× Swamp
  • 2× Swamp
  • 2× Swamp
  • Temple of the False God
  • Urza's Factory
  • Vivid Creek
  • Vivid Marsh
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