Nature of the Beast
Marath, Will of the Wild Commander Deck
Marath, Will of the Wild sits at the center of a counters-and-creatures strategy, using its built-in versatility to distribute +1/+1 counters, ping down threats, or generate Elemental tokens — growing larger each time it is recast from the command zone. The deck fuels this engine through aggressive land ramp and landfall payoffs that flood the board with Beast tokens and buff creatures, while enchantments like Warstorm Surge and Where Ancients Tread convert each large creature entering the battlefield into direct damage. The deck wins through overwhelming combat pressure, encouraging opponents to fight each other via politically-minded enchantments and attack-incentive effects, while Marath itself serves as a repeatable source of both board presence and targeted damage.
Decklist
- Archangel
- Avenger of Zendikar
- Baloth Woodcrasher
- Crater Hellion
- Deadwood Treefolk
- Drumhunter
- Eternal Dragon
- Gahiji, Honored One
- Grazing Gladehart
- Krosan Tusker
- Krosan Warchief
- Magus of the Arena
- Mayael the Anima
- Mold Shambler
- Naya Soulbeast
- Rakeclaw Gargantuan
- Rampaging Baloths
- Ravenous Baloth
- Spellbreaker Behemoth
- Spitebellows
- Terra Ravager
- Valley Rannet
- Cultivate
- Fiery Justice
- Fireball
- From the Ashes
- Harmonize
- Hull Breach
- One Dozen Eyes
- Rain of Thorns
- Restore
- Savage Twister
- Slice and Dice
- Tempt with Discovery
- Wrath of God
- Boros Charm
- Naya Charm
- Slice in Twain
- Sprouting Vines
- Street Spasm
- Behemoth Sledge
- Druidic Satchel
- Seer's Sundial
- Sol Ring
- Swiftfoot Boots
- Tower of Fortunes
- Curse of Chaos
- Curse of Predation
- Curse of the Forsaken
- Darksteel Mutation
- Fires of Yavimaya
- Mystic Barrier
- Spawning Grounds
- War Cadence
- Warstorm Surge
- Where Ancients Tread
- Witch Hunt
- Boros Garrison
- Boros Guildgate
- Command Tower
- Contested Cliffs
- Drifting Meadow
- Evolving Wilds
- 2× Forest
- 2× Forest
- 2× Forest
- 2× Forest
- Forgotten Cave
- Gruul Guildgate
- Homeward Path
- Jungle Shrine
- Khalni Garden
- Mosswort Bridge
- 2× Mountain
- Mountain
- Mountain
- Mountain
- Naya Panorama
- New Benalia
- Opal Palace
- Plains
- Plains
- Plains
- Plains
- Rupture Spire
- Secluded Steppe
- Selesnya Guildgate
- Selesnya Sanctuary
- Slippery Karst
- Smoldering Crater
- Temple of the False God
- Tranquil Thicket
- Vitu-Ghazi, the City-Tree
- Vivid Crag