Marath, Will of the Wild — Commander art

Nature of the Beast

Marath, Will of the Wild Commander Precon

Commander 2013100 cards

This Naya deck ramps hard with land fetches, cycling and a heavy landfall package to cast power-5-or-greater fatties, Beasts and token makers, then overwhelms the table on board. Marath works as a flexible mana sink that turns spare mana and its own counters into removal, burn, pump or Elemental tokens, and it gets stronger with every recast from commander tax and Opal Palace. Large creatures pay off through card draw, damage triggers and evasion, while sweepers clean up opposing boards when the deck is behind or can rebuild faster. How it wins: It swings with oversized creatures and token armies, helped by haste, trample, attack pumps and blocking taxes, and finishes off players with direct damage from Marath, X-spells and enter-the-battlefield damage triggers. Key roles: - Landfall and ramp engine: Fetching and returning lands, plus cycling lands, fuel repeated landfall triggers that grow tokens, pump creatures, draw cards and gain life, while building the large mana pool Marath and the X-spells want (Rampaging Baloths, Avenger of Zendikar, Tempt with Discovery). - Power-five payoffs: Many big bodies, along with effects that reward having or dropping a creature with power 5 or greater, provide card advantage, cheat creatures into play, stop counterspells and grant first strike (Mayael the Anima, Drumhunter, Spellbreaker Behemoth). - Damage on entry: Creatures entering the battlefield, including Marath's Elemental tokens and the landfall Beasts, become burn aimed at creatures or players (Warstorm Surge, Where Ancients Tread, Spitebellows). - Beast tribal support: A Beast subtheme reduces costs, regenerates, fights and sacrifices for life, and Marath counts as one of these Beasts (Krosan Warchief, Contested Cliffs, Ravenous Baloth). - Combat pressure and politics: Curses, attack bonuses, haste and blocking taxes push damage through and steer where opponents' attacks go (Gahiji, Honored One, War Cadence, Curse of Predation). - Sweepers and X-damage: Mass damage and wrath effects reset the board, while scalable burn doubles as reach alongside Marath's own damage mode (Savage Twister, Fireball, Wrath of God).

Nature of the Beast decklist

  • Archangel
  • Avenger of Zendikar
  • Baloth Woodcrasher
  • Crater Hellion
  • Deadwood Treefolk
  • Drumhunter
  • Eternal Dragon
  • Gahiji, Honored One
  • Grazing Gladehart
  • Krosan Tusker
  • Krosan Warchief
  • Magus of the Arena
  • Mayael the Anima
  • Mold Shambler
  • Naya Soulbeast
  • Rakeclaw Gargantuan
  • Rampaging Baloths
  • Ravenous Baloth
  • Spellbreaker Behemoth
  • Spitebellows
  • Terra Ravager
  • Valley Rannet
  • Cultivate
  • Fiery Justice
  • Fireball
  • From the Ashes
  • Harmonize
  • Hull Breach
  • One Dozen Eyes
  • Rain of Thorns
  • Restore
  • Savage Twister
  • Slice and Dice
  • Tempt with Discovery
  • Wrath of God
  • Boros Charm
  • Naya Charm
  • Slice in Twain
  • Sprouting Vines
  • Street Spasm
  • Behemoth Sledge
  • Druidic Satchel
  • Seer's Sundial
  • Sol Ring
  • Swiftfoot Boots
  • Tower of Fortunes
  • Curse of Chaos
  • Curse of Predation
  • Curse of the Forsaken
  • Darksteel Mutation
  • Fires of Yavimaya
  • Mystic Barrier
  • Spawning Grounds
  • War Cadence
  • Warstorm Surge
  • Where Ancients Tread
  • Witch Hunt
  • Boros Garrison
  • Boros Guildgate
  • Command Tower
  • Contested Cliffs
  • Drifting Meadow
  • Evolving Wilds
  • 2× Forest
  • 2× Forest
  • 2× Forest
  • 2× Forest
  • Forgotten Cave
  • Gruul Guildgate
  • Homeward Path
  • Jungle Shrine
  • Khalni Garden
  • Mosswort Bridge
  • 2× Mountain
  • Mountain
  • Mountain
  • Mountain
  • Naya Panorama
  • New Benalia
  • Opal Palace
  • Plains
  • Plains
  • Plains
  • Plains
  • Rupture Spire
  • Secluded Steppe
  • Selesnya Guildgate
  • Selesnya Sanctuary
  • Slippery Karst
  • Smoldering Crater
  • Temple of the False God
  • Tranquil Thicket
  • Vitu-Ghazi, the City-Tree
  • Vivid Crag
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