Mizzix of the Izmagnus — Commander art

Seize Control

Mizzix of the Izmagnus Commander Precon

Commander 2015100 cards

Mizzix of the Izmagnus fuels an Izzet spellslinger deck. It grows experience counters by casting ever-bigger instants and sorceries, and each counter makes every later spell cheaper, so the deck can chain big X spells, theft and card draw in a single turn. Wheels and refill effects keep the hand full, and recursion and free-cast effects rebuy the best spells, while a small creature suite turns that card flow into damage or board presence. How it wins: The deck closes games with huge Mizzix-discounted X spells like Comet Storm, Meteor Blast and Blue Sun's Zenith-fueled draw, with Psychosis Crawler draining off mass draw, and with mass theft or cloned threats that swing for lethal. Key roles: - Experience ramp and cost reduction: Spells are sequenced in rising mana value to climb Mizzix's experience count, and other discounters stack on top so X spells and expensive sorceries become nearly free. (Goblin Electromancer, Seal of the Guildpact, Epic Experiment) - X-spell finishers: Scalable burn and draw spells turn the discounted mana directly into lethal damage or an enormous hand. (Comet Storm, Meteor Blast, Stroke of Genius) - Wheels and draw punishment: Symmetrical hand refills and draw doublers keep the spell chain going, while a draw-drain creature turns each wheel into life loss for every opponent. (Psychosis Crawler, Windfall, Thought Reflection) - Spell recursion and free casts: Graveyard and library recasting effects replay key instants and sorceries for free or at low cost, and each recast can trigger Mizzix again. (Mizzix's Mastery, Mystic Retrieval, Melek, Izzet Paragon) - Theft and copying: Control-magic and clone effects steal opponents' best permanents or multiply a threat, and borrowed attackers can end the game. (Blatant Thievery, Rite of Replication, Reins of Power) - Spell-triggered threats: Creatures that grow or make tokens whenever an instant or sorcery is cast turn the spell chain into a board that can win. (Talrand, Sky Summoner, Charmbreaker Devils, Arjun, the Shifting Flame)

Seize Control decklist

  • Goblin Electromancer
  • Jace's Archivist
  • Gigantoplasm
  • Talrand, Sky Summoner
  • Psychosis Crawler
  • Broodbirth Viper
  • Illusory Ambusher
  • Lone Revenant
  • Warchief Giant
  • Charmbreaker Devils
  • Arjun, the Shifting Flame
  • Etherium-Horn Sorcerer
  • Melek, Izzet Paragon
  • Dragon Mage
  • Preordain
  • Faithless Looting
  • Vandalblast
  • Mizzium Mortars
  • Windfall
  • Mystic Retrieval
  • Stolen Goods
  • Mizzix's Mastery
  • Rite of Replication
  • Sleep
  • Chain Reaction
  • Call the Skybreaker
  • Blatant Thievery
  • Epic Experiment
  • Meteor Blast
  • Blustersquall
  • Brainstorm
  • Echoing Truth
  • Desperate Ravings
  • Urza's Rage
  • Counterflux
  • Aetherize
  • Fact or Fiction
  • Reins of Power
  • Steam Augury
  • Mystic Confluence
  • Word of Seizing
  • Act of Aggression
  • Prophetic Bolt
  • Aethersnatch
  • Mirror Match
  • Firemind's Foresight
  • Repeal
  • Comet Storm
  • Magmaquake
  • Stroke of Genius
  • Dominate
  • Blue Sun's Zenith
  • Sol Ring
  • Izzet Signet
  • Thought Vessel
  • Worn Powerstone
  • Seal of the Guildpact
  • Awaken the Sky Tyrant
  • Rite of the Raging Storm
  • Thought Reflection
  • Command Tower
  • Evolving Wilds
  • Izzet Boilerworks
  • Izzet Guildgate
  • Reliquary Tower
  • Rogue's Passage
  • Spinerock Knoll
  • Swiftwater Cliffs
  • Temple of the False God
  • Terramorphic Expanse
  • Vivid Crag
  • Vivid Creek
  • 4× Island
  • 4× Island
  • 3× Island
  • 3× Island
  • 4× Mountain
  • 3× Mountain
  • 3× Mountain
  • 3× Mountain
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