Millicent, Restless Revenant — Commander art

Spirit Squadron

Millicent, Restless Revenant Commander Precon

Crimson Vow Commander100 cards

Millicent turns a wide board of nontoken Spirits into a self-replenishing air force. Each of those Spirits makes a 1/1 flier when it connects in combat or dies, and the Spirit count also lowers Millicent's own cost. Around it sit lords and melee granters that pump the team, tappers that clear blockers, and death-to-token value pieces. Taxing attack enchantments and sweepers protect the board, since dying creatures only leave more Spirits behind. How it wins: It swarms opponents in the air with buffed Spirit fliers, growing the army every time a nontoken Spirit hits or dies, then closes with anthem effects or a Mirror Entity pump on a huge token board. Key roles: - Spirit density and token engine: A large count of nontoken Spirits feeds Millicent's combat and death triggers, cheapens its affinity, and lets the deck copy or make more Spirit bodies on cast. (Donal, Herald of Wings, Oyobi, Who Split the Heavens, Twilight Drover) - Anthems and overrun: Lords and melee grow the flying swarm and give it hexproof, and the X pump turns dozens of 1/1s into a lethal alpha strike. (Supreme Phantom, Drogskol Captain, Mirror Entity) - Tap-down and evasion control: Tapping effects clear blockers and remove threats ahead of combat, and the deck also draws cards when opposing creatures get tapped. (Nebelgast Herald, Timin, Youthful Geist, Verity Circle) - Death value and recursion: Creatures dying, including to the deck's own sweepers, become fresh Spirit tokens, and graveyard recursion brings Spirits back to keep Millicent's triggers coming. (Field of Souls, Kirtar's Wrath, Storm of Souls) - Flash and tribal card flow: Flash enablers let Spirits arrive on opponents' turns, and Spirit-cast and combat-damage triggers refill the hand. (Breath of the Sleepless, Sire of the Storm, Reconnaissance Mission) - Pillowfort and land-gap catch-up: Attack taxes protect the board while it builds, and effects keyed to opponents controlling more lands ramp the deck or make extra Spirit tokens. (Ghostly Prison, Windborn Muse, Priest of the Blessed Graf)

Spirit Squadron decklist

  • Dovin, Grand Arbiter
  • Donal, Herald of Wings
  • Rhoda, Geist Avenger
  • Timin, Youthful Geist
  • Drogskol Reinforcements
  • Priest of the Blessed Graf
  • Ethereal Investigator
  • Spectral Arcanist
  • Angel of Flight Alabaster
  • Boreas Charger
  • Bygone Bishop
  • Custodi Soulbinders
  • Hallowed Spiritkeeper
  • Hanged Executioner
  • Karmic Guide
  • Knight of the White Orchid
  • Mentor of the Meek
  • Mirror Entity
  • Oyobi, Who Split the Heavens
  • Remorseful Cleric
  • Twilight Drover
  • Windborn Muse
  • Ghostly Pilferer
  • Kami of the Crescent Moon
  • Rattlechains
  • Shacklegeist
  • Supreme Phantom
  • Geist of Saint Traft
  • Custodi Squire
  • Spectral Shepherd
  • Nebelgast Herald
  • Sire of the Storm
  • Spectral Sailor
  • Drogskol Captain
  • Storm of Souls
  • Haunting Imitation
  • Fell the Mighty
  • Kirtar's Wrath
  • Flood of Tears
  • Distant Melody
  • Sudden Salvation
  • Occult Epiphany
  • Disorder in the Court
  • Benevolent Offering
  • Crush Contraband
  • Swords to Plowshares
  • Arcane Denial
  • Midnight Clock
  • Arcane Signet
  • Azorius Locket
  • Azorius Signet
  • Commander's Sphere
  • Marble Diamond
  • Sky Diamond
  • Sol Ring
  • Haunted Library
  • Breath of the Sleepless
  • Promise of Bunrei
  • Imprisoned in the Moon
  • Verity Circle
  • Darksteel Mutation
  • Field of Souls
  • Ghostly Prison
  • Reconnaissance Mission
  • Exotic Orchard
  • Moorland Haunt
  • Port Town
  • Prairie Stream
  • Skycloud Expanse
  • Temple of Enlightenment
  • Azorius Chancery
  • Command Tower
  • Myriad Landscape
  • Path of Ancestry
  • Temple of the False God
  • Unclaimed Territory
  • 12× Plains
  • 11× Island
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