Teval, the Balanced Scale — Commander art

Sultai Arisen

Teval, the Balanced Scale Commander Precon

Tarkir: Dragonstorm Commander100 cards

Teval, the Balanced Scale turns the graveyard into a resource engine. Self-mill fills the yard, and every time cards leave it (delve, escape, flashback, land recursion, reanimation, casting from the graveyard) the deck makes Zombie Druid tokens and other value. Fetch and sacrifice lands, land recursion and landfall loop lands between the battlefield and graveyard, while reanimation and graveyard casting bring back big creatures. All of this keeps Teval and its payoffs triggering turn after turn. How it wins: It builds a wide board of Zombie tokens and recurred threats, then closes with large graveyard-scaled bodies, flying attackers and landfall or sacrifice life drain. Key roles: - Self-mill fuel: Steady milling from attackers, upkeep triggers and creatures fills the graveyard to power delve, threshold, escape and reanimation, and sets up Teval's land returns. (Hedron Crab, Stitcher's Supplier, Skull Prophet) - Leave-the-graveyard payoffs: Effects that trigger whenever cards exit the graveyard stack with Teval's token trigger, turning each exile or recursion into cards, Treasure and extra Zombies. (Teval's Judgment, Essence Anchor, Kishla Skimmer) - Land loop and landfall: Sacrifice and fetch lands go to the graveyard and come back via Teval, Life from the Loam or playing lands from the yard. Each return fuels landfall drain, counters and Plant growth. (Life from the Loam, Ob Nixilis, the Fallen, Avenger of Zendikar) - Graveyard casting and delve: Spells and creatures cast from the yard or paid for by exiling it both trigger the token makers and draw cards off River Kelpie. (Kotis, Sibsig Champion, Tasigur, the Golden Fang, River Kelpie) - Reanimation and mass returns: Milled threats and Dragons come back to the battlefield, with sacrifice outlets and recursive fodder feeding the loop. (Colossal Grave-Reaver, Meren of Clan Nel Toth, Living Death) - Graveyard-scaled finishers: Bodies that grow with graveyard size or drain off sacrificed creatures convert the stocked yard and token board into lethal pressure, and Wonder in the yard grants the team flying. (Lord of Extinction, Jarad, Golgari Lich Lord, Wonder)

Sultai Arisen decklist

  • Kotis, Sibsig Champion
  • Diviner of Mist
  • Afterlife from the Loam
  • Teval's Judgment
  • Welcome the Dead
  • Floral Evoker
  • Steward of the Harvest
  • Will of the Sultai
  • Colossal Grave-Reaver
  • Gravecrawler
  • Life from the Loam
  • Casualties of War
  • Amphin Mutineer
  • River Kelpie
  • Dauthi Voidwalker
  • Disciple of Bolas
  • Junji, the Midnight Sky
  • Lethal Scheme
  • Living Death
  • Lord of the Forsaken
  • Necromantic Selection
  • Necropolis Fiend
  • Noxious Gearhulk
  • Ob Nixilis, the Fallen
  • Tasigur, the Golden Fang
  • Woe Strider
  • Avenger of Zendikar
  • Conduit of Worlds
  • Multani, Yavimaya's Avatar
  • Shigeki, Jukai Visionary
  • Consuming Aberration
  • Jarad, Golgari Lich Lord
  • Lord of Extinction
  • Meren of Clan Nel Toth
  • Command Beacon
  • Crypt of Agadeem
  • Darkwater Catacombs
  • Dreamroot Cascade
  • Drownyard Temple
  • Exotic Orchard
  • Fetid Pools
  • Hinterland Harbor
  • Llanowar Wastes
  • Sunken Hollow
  • Temple of Malady
  • Woodland Cemetery
  • Essence Anchor
  • Arcane Signet
  • Sol Ring
  • Command Tower
  • Forbidden Alchemy
  • Hedron Crab
  • Treasure Cruise
  • Wonder
  • Phyrexian Reclamation
  • Reassembling Skeleton
  • Stitcher's Supplier
  • Victimize
  • Kishla Skimmer
  • Crawling Sensation
  • Cultivate
  • Farseek
  • Grapple with the Past
  • Harrow
  • Opulent Palace
  • Rampant Growth
  • Sakura-Tribe Elder
  • Satyr Wayfinder
  • Springbloom Druid
  • Tear Asunder
  • Timeless Witness
  • Grisly Salvage
  • Nyx Weaver
  • Putrefy
  • Skull Prophet
  • Millikin
  • Cephalid Coliseum
  • Contaminated Aquifer
  • Foreboding Landscape
  • Golgari Rot Farm
  • Haunted Mire
  • Memorial to Folly
  • Myriad Landscape
  • Terramorphic Expanse
  • 2× Island
  • 2× Island
  • 3× Swamp
  • 2× Swamp
  • 3× Forest
  • 3× Forest
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