The Tenth Doctor — Commander art

Timey-Wimey

The Tenth Doctor & Rose Tyler Commander Precon

Doctor Who100 cards

This is a time-counter deck built on attacking. Every attack with The Tenth Doctor exiles a nonland card from the top of the library and suspends it, and Rose Tyler grows with each suspended card and each time-counter permanent. Time travel effects then speed suspended spells, haste fatties and vanishing payoffs forward, or hold back counters on permanents that want them, such as the extra-turn enchantment, while companions and evasion keep the attacks connecting. How it wins: Repeated combat with an oversized Rose Tyler, a counter-charged War Doctor, suspended fatties arriving with haste, and a team pumped through Kate Stewart, often helped by extra turns and extra upkeeps. Key roles: - Suspend generation: These cards turn the library and hand into suspended free spells, so every attack or trigger builds card advantage and tempo and feeds Rose's counters. (The Tenth Doctor, Sibylline Soothsayer, The Parting of the Ways) - Time travel acceleration: Adding or removing counters across all suspended cards and timed permanents at once fires suspended spells early, re-grows counters, and mass-triggers time-counter payoffs, with storm copies multiplying the effect. (All of History, All at Once, Time Beetle, Clockspinning) - Suspended threats and payoffs: Big hasty creatures cast for cheap suspend costs, plus permanents that profit from counters being added or removed, such as tokens per counter placed or per counter removed. (Dinosaurs on a Spaceship, Kate Stewart, The Face of Boe) - Extra turns and upkeeps: Extra upkeep steps double every upkeep counter tick and suspend trigger, and managing the extra-turn enchantment's vanishing turns time counters into extra turns and more attacks. (The Ninth Doctor, Regenerations Restored, As Foretold) - Evasive attack force: Unblockable effects, horsemanship and haste make sure the attack triggers and combat-damage time-travel triggers keep landing while Rose and The War Doctor grow. (Rose Tyler, Run for Your Life, Psychic Paper) - Exile and phasing control: Exile-based removal and phasing tricks clear blockers, reset the board or protect the team, and each exile or phase-out also charges The War Doctor for its attack-damage trigger. (The War Doctor, Crack in Time, The Pandorica)

Timey-Wimey decklist

  • Wilfred Mott
  • Everybody Lives!
  • Everything Comes to Dust
  • Four Knocks
  • The Pandorica
  • The Wedding of River Song
  • Adipose Offspring
  • Astrid Peth
  • Crack in Time
  • The Girl in the Fireplace
  • Martha Jones
  • Nanogene Conversion
  • Flesh Duplicate
  • The Eleventh Hour
  • All of History, All at Once
  • Donna Noble
  • Amy Pond
  • Ecstatic Beauty
  • RMS Titanic
  • Coward // Killer
  • The Parting of the Ways
  • The Ninth Doctor
  • Sally Sparrow
  • Jenny, Generated Anomaly
  • Rory Williams
  • The Eleventh Doctor
  • The War Doctor
  • Regenerations Restored
  • Idris, Soul of the TARDIS
  • The Face of Boe
  • Run for Your Life
  • The Day of the Doctor
  • Gallifrey Falls // No More
  • Dinosaurs on a Spaceship
  • Kate Stewart
  • Rotating Fireplace
  • The Moment
  • Trenzalore Clocktower
  • Grasp of Fate
  • Farewell
  • Out of Time
  • Wedding Ring
  • Inspiring Refrain
  • As Foretold
  • Fractured Identity
  • Port Town
  • Temple of Triumph
  • Exotic Orchard
  • Temple of Enlightenment
  • Prairie Stream
  • Irrigated Farmland
  • Deserted Beach
  • Glacial Fortress
  • Skycloud Expanse
  • Temple of Epiphany
  • Frostboil Snarl
  • Thespian's Stage
  • Furycalm Snarl
  • War Room
  • Sunbaked Canyon
  • Sundown Pass
  • Stormcarved Coast
  • Fiery Islet
  • Atraxi Warden
  • Wibbly-wobbly, Timey-wimey
  • Time Beetle
  • Star Whale
  • Sibylline Soothsayer
  • Judoon Enforcers
  • Psychic Paper
  • TARDIS
  • Sonic Screwdriver
  • Arcane Signet
  • Sol Ring
  • Clockspinning
  • Thought Vessel
  • Mind Stone
  • Talisman of Creativity
  • Lightning Greaves
  • Talisman of Conviction
  • Evolving Wilds
  • Command Tower
  • Path of Ancestry
  • Temple of the False God
  • Myriad Landscape
  • Thriving Bluff
  • Mystic Monastery
  • Ominous Cemetery
  • Rogue's Passage
  • 2× Plains
  • Plains
  • 2× Island
  • Island
  • 2× Mountain
  • Mountain
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