
Turtle Power!
Heroes in a Half Shell Commander Precon
The deck is a five-color +1/+1 counters aggro deck. Heroes in a Half Shell and its fellow Mutants, Ninjas and Turtles attack with evasion and haste, and every connecting hit grows the attackers and draws cards. A dense web of counter placers and doublers lets counters stack quickly. The payoffs then turn counters into extra damage, flying, card draw and direct damage, while Ninja and Rat tokens and Mutagen tokens add bodies and more counters. How it wins: The deck swings with ever-larger, evasive, counter-laden creatures whose damage gets doubled, finishing opponents through combat or by pinging them out with counter-triggered damage. Key roles: - Turtle combat engine: The commander and the Turtle cast attack each turn. Every Mutant, Ninja or Turtle that connects gains a counter and draws a card, and attack-based triggers add counters and Food along the way. (Heroes in a Half Shell, Michelangelo, the Heart, Leatherhead, Iron Gator) - Counter multipliers: These cards inflate every counter placement and double existing counters, so small triggers snowball into huge creatures. (Corpsejack Menace, High Score, Arcade Cabinet) - Counter payoffs: They convert counters into doubled damage, flying for the team, extra card draw, and direct damage to opponents whenever counters land. (Raphael, the Muscle, Casey Jones, Back Alley Brute, Ray Fillet, Wave Warrior) - Token and Mutagen generation: Attacking Ninja tokens, Rats and Mutagens widen the board. Token-entry triggers then add counters across the team or extra Mutagens. (Endless Foot Assault, Donatello, the Brains, Leonardo, the Balance) - Lethal multiplayer pressure: Shredder copies itself to every opponent and halves the life of any player it hits. Goading and sacrifice-for-cards effects push damage through. (Shredder, Shadow Master, Fast Forward, Foot Chopper) - Board resets with counter insurance: Sweepers and bounce clear the way, while counters, leave-the-battlefield triggers and recursion let this deck rebuild faster. (Wave Goodbye, Vigor, Continue?)
Turtle Power! decklist
- Leonardo, the Balance
- Donatello, the Brains
- Splinter, the Mentor
- Raphael, the Muscle
- Michelangelo, the Heart
- Continue?
- Endless Foot Assault
- April O'Neil, Live on the Scene
- Baxter, Fly in the Ointment
- Here Comes a New Hero!
- Irma, Part-Time Mutant
- Krang, the All-Powerful
- Ray Fillet, Wave Warrior
- Bebop, Skull & Crossbones
- Dimension X Pizzasaur
- Foot Chopper
- Game Over
- Rat King, Pale Piper
- Shredder, Shadow Master
- Swift Demise
- Casey Jones, Back Alley Brute
- Electric Seaweed
- Fast Forward
- Shellshock
- Special Move
- Tempestra, Dame of Games
- Tokka & Rahzar, Unsupervised
- High Score
- Leatherhead, Iron Gator
- Level Up
- Ninja Pizza
- Rocksteady, Mutant Marauder
- Super Combo
- Double Jump // Flying Kick
- Arcade Cabinet
- Big Mother Mouser
- Coin of Mastery
- Exploding Barrel
- Mole Module
- Roadkill Rodney
- Big Apple, 3 a.m.
- Hidden Hideout
- Together Forever
- Vanquish the Horde
- Wave Goodbye
- Blasphemous Act
- Biogenic Ooze
- Steelbane Hydra
- Vigor
- Voracious Hydra
- Assassin's Trophy
- Corpsejack Menace
- Chromatic Lantern
- Cinder Glade
- City of Brass
- Dragonskull Summit
- Exotic Orchard
- Fabled Passage
- Grand Coliseum
- Hinterland Harbor
- Rain-Slicked Copse
- Rootbound Crag
- Smoldering Marsh
- Sodden Verdure
- Spire Garden
- Sunken Hollow
- Undergrowth Stadium
- Vernal Fen
- Lita, Little Orphan Amphibian
- Mona Lisa, Science Geek
- Lessons from Life
- Everything Pizza
- Escape Tunnel
- Turtle Lair
- Acidic Slime
- Cultivate
- Harmonize
- Arcane Signet
- Sol Ring
- Ash Barrens
- Command Tower
- Evolving Wilds
- Path of Ancestry
- Thriving Grove
- Thriving Isle
- Thriving Moor
- Vibrant Cityscape
- 2× Plains
- 2× Island
- 2× Swamp
- 2× Mountain
- 4× Forest